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 Post subject: Zines and OGL
PostPosted: Mon Feb 12, 2018 11:09 am 
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Ill-Fated Peasant

Joined: Mon Jan 22, 2018 1:14 pm
Posts: 6
FLGS: Yottaquest
I'm curious how zines function in regards to the OGL and DCC. Specifically, I'm beginning work on some new patrons, and summoning a creature might be one of the patron spells. Said creature has been published in a DCC source (specifically a Gen Con program guide) and it has DCC stats—does that mean it is covered by the OGL? I don't know if it can be considered product identity—it's a creature from the Lovecraft mythos—but are stat lines PI? I'd hate to reinvent the wheel...


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 Post subject: Re: Zines and OGL
PostPosted: Tue Feb 13, 2018 9:41 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3360
Location: Left Coast, USA
FLGS: Bizarro World
Why not re-invent the wheel? You might put a different spin on it!

I believe there are elements of Lovecraft that are out of copyright at this point -- but I have no idea which bits they are...

As for the OGL, I think stats are open, but names and 'story' elements and are not. But don't quote me on that, it's hard to find a consistent answer...

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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 Post subject: Re: Zines and OGL
PostPosted: Fri Feb 23, 2018 10:48 am 
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Wild-Eyed Zealot

Joined: Thu Feb 19, 2015 4:33 pm
Posts: 58
Materials published under the OGL should specify exactly what is "product identity" and what is "open content". If material is not designated open content I would assume that it is not and contact the author/publisher for permission to use it.

You could just say "see Creature Y in Goodman Games Gen Con Program Guide X for details" but that would be frustrating for readers.


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 Post subject: Re: Zines and OGL
PostPosted: Sat Feb 24, 2018 9:57 pm 
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Far-Sighted Wanderer
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Joined: Mon Feb 19, 2018 2:51 pm
Posts: 21
The great majority of the creatures named by Lovecraft are open by now, hence all the Cthulhu games about these days. So, I would use the name of the creature and describe it as you see fit, with the description as it manifested there at that time, without regard to its appearance in any other module or game. I think that approach would be in keeping with the goals of Dungeon Crawl and Lovecraft too.


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