Yes, there is. As of yesterday, I've decided that I'm going to do
Void Hunters independently rather than as a DCC supplement. There are a host of reasons for this, but the main ones are:
1. I've had problems selling supplements for full games in the past. Number one complaint: we want all the rules in one book.
2. I'm not allowed to put basic rules in the book if I want it to bear the DCC logo. The license agreement forbids it.
3. The rules variations that I've chosen to fit the genre better have changed the basic structure enough that, while it still has that DCC style, it has pretty much become its own game anyways.
Basically, it all comes down to profit vs. time. I cannot, as a business person who supports a family, justify the amount of time and effort and resources to make
VH as a supplement when it is already a pretty niche genre in a niche industry with a very particular customer base. Only a full game would justify it, and not by much, considering the larger profit margins in App games, and the larger customer base in board games.
It's not that I haven't tried, but when the RPG market is as disseminated as it is, App pricing has skewed the value of worth of products (ask someone to pay $60 for a book that provides decades of entertainment value vs. a video game that provides 2 weeks is like pulling teeth) and the customer base actually shouts down innovative products that could make the whole idea profitable again (not to mention anyone with whom they slightly disagree politically or personally), it just kills the drive to produce such products when there are other ways to make a living that are less hostile to profit and personality. Even freelancing for other companies is a hit or miss proposition at best (I still haven't been paid for work I did on the Doctor Who RPG
last summer) and it pays even worse than doing your own games, so even without the headaches of production, there is little drive to do that either.
It's not vapor-ware. I'm still working on it, but it is now my vanity project. Something I do out of love for a medium (both game and genre), not something I'm going to try and support my family on. As such, other projects (like
For Glory!, which hits both the RPG and Board Game crowd, and
Quarterback Blitz, which stands to capture a much larger market of both gamers and sports fans/collectors) will have priority over it. That's the reality of the situation. I hope you understand and will take a look at it when it does finally make the presses. In the meantime, as this is no longer a GG related project (and I thank Joseph and the gang for inspiring it and allow me the opportunity to talk about it here) I'll move all discussion of it to my own blog and forum at
http://jabberwocky-media.com/.
Cheers,
Nathaniel