2 x 0 Lvl Sessions. Comments.
Posted: Thu Jun 09, 2011 10:38 am
Hi all,
Note: I work in hospitality...i manage bars, and i game with others who work in bars, so we play at odd times, hence the reason we have been able to play 2 sessions in 2 days that aren't a weekend.
Disclaimer: We tend to drink when we play as it is usually our day(s) off when we get together.
So yesterday at 2pm UK time, and then again today at 3pm, we played 2 "follow on" 0 level sessions, and here are my comments.
1. 0 level funneling is great fun. Period.
2. I applied the -4 for no weapon training in session 1 and it sucked, in session 2 i didn't, and it was better. So i'll eat my words on that, though i (and the other 4 players if i may say so) still say that there must be a better way of doing it other than removing a rule that is then reintroduced a session later.
3. The Crit tables need to be a bit more generic. There were at least 5 occasions in the 2 sessions where the Crit table made no sense at all with the narrative. Yeh i winged it, but if i'm going to wing it all the time then why bother having to look stuff up?
4. There seems to be a lot of overlap in the rules. By this i mean, Agility tests, reflex saves, and such. Most of the players stated that the 2-3 terms that were often being used for tasks could probably be done with 1 term. Does that make sense?
5. The general consensus was "If you are going to use funky dice (not that we did except for character gen) in a system, then make the maximum use of them possible!". This was in reference to -4, vs d16's etc.
6. Dual wielding halflings are great idea! (Not that we got to use it/them, but we all agreed it was cool)
7. Of the 12 0 lvl characters only 5 survived, 1 of which had an average stat of 8!
I have other thoughts, and will get back to you, but right now im off to cook dinner. If anyone has any particular questions of us, please feel free to ask.
Cheers.
Note: I work in hospitality...i manage bars, and i game with others who work in bars, so we play at odd times, hence the reason we have been able to play 2 sessions in 2 days that aren't a weekend.
Disclaimer: We tend to drink when we play as it is usually our day(s) off when we get together.
So yesterday at 2pm UK time, and then again today at 3pm, we played 2 "follow on" 0 level sessions, and here are my comments.
1. 0 level funneling is great fun. Period.
2. I applied the -4 for no weapon training in session 1 and it sucked, in session 2 i didn't, and it was better. So i'll eat my words on that, though i (and the other 4 players if i may say so) still say that there must be a better way of doing it other than removing a rule that is then reintroduced a session later.
3. The Crit tables need to be a bit more generic. There were at least 5 occasions in the 2 sessions where the Crit table made no sense at all with the narrative. Yeh i winged it, but if i'm going to wing it all the time then why bother having to look stuff up?
4. There seems to be a lot of overlap in the rules. By this i mean, Agility tests, reflex saves, and such. Most of the players stated that the 2-3 terms that were often being used for tasks could probably be done with 1 term. Does that make sense?
5. The general consensus was "If you are going to use funky dice (not that we did except for character gen) in a system, then make the maximum use of them possible!". This was in reference to -4, vs d16's etc.
6. Dual wielding halflings are great idea! (Not that we got to use it/them, but we all agreed it was cool)
7. Of the 12 0 lvl characters only 5 survived, 1 of which had an average stat of 8!
I have other thoughts, and will get back to you, but right now im off to cook dinner. If anyone has any particular questions of us, please feel free to ask.
Cheers.