- Gang up or flank attack bonuses?
What happens on ties in initiative?
Is initiative re-rolled each round or just kept throughout the combat?
Can players go on hold? If so, what happens?
Cheers.
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Ties go at the same time. Initiative is rolled once at the start of combat, not re-rolled each round.Ze Groupe wrote:What happens on ties in initiative?
Is initiative re-rolled each round or just kept throughout the combat?
Just to clarify, DCC RPG is aimed at experienced Judges.Ze Groupe wrote:I know a lot of these things will be common sense to experienced roll players but if a new player picks the game up he/she may not know how to handle them, and well, they are all very common events in a session.
I am aware of that, but then why include examples of even less occurrences?Ogrepuppy wrote:Just to clarify, DCC RPG is aimed at experienced Judges.Ze Groupe wrote:I know a lot of these things will be common sense to experienced roll players but if a new player picks the game up he/she may not know how to handle them, and well, they are all very common events in a session.
Well, I'll tell you how I play, but it opens up a can of worms. I grew up playing D&D with no miniatures or battle mat. Don't ask me why but it was like 10+ years into my gaming experience before I even became aware of battle mats. And my group just never used minis. So that's how I play DCC RPG. Using that environment, there ceases to be a clear delineation of flanking...you really need a grid to tell if someone is flanked or not. So I just ignore any kind of bonus for flanking.Ze Groupe wrote:Gang up or flank attack bonuses?
Highest Agility goes first is how I've been playing. I guess I should say this somewhere in the rules.Ze Groupe wrote:What happens on ties in initiative?
Kept for the whole combat.Ze Groupe wrote:Is initiative re-rolled each round or just kept throughout the combat?
I've tried to simplify initiative quite a bit to avoid complexity, so I deliberately didn't address this in the rules. It can open up a lot of questions about delaying, holding actions, etc. I allow very simple delays -- i.e., "I go on the count of 16 but I will hold my action to move at the end of the round because I want to see what other people are doing." I try to avoid getting more complex than that.Ze Groupe wrote:Can players go on hold? If so, what happens?
I've never used minis either, and only used a battlemat (with erasable marker) a few times. I don't think you need either to keep track of flanking; say you've got four humanoids attacking a PC in a single round, I'd just assume that (environment permitting) the last two to attack are flanking, because his attention is occupied by the first two...simple.goodmangames wrote: Well, I'll tell you how I play, but it opens up a can of worms. I grew up playing D&D with no miniatures or battle mat. Don't ask me why but it was like 10+ years into my gaming experience before I even became aware of battle mats. And my group just never used minis. So that's how I play DCC RPG. Using that environment, there ceases to be a clear delineation of flanking...you really need a grid to tell if someone is flanked or not. So I just ignore any kind of bonus for flanking.
This sounds like playing with minis to me. When someone says they don't use minis, they usually also say that combat takes place entirely in the players' heads.Joe Mac wrote:I'll often run a game with an 8x11 sheet of graph paper and a pencil in front of me. I draw a rough sketch of the room and mark the characters'/foes' general positions from round to round, just to wrap my brain around it.
When someone says they are playing with minis, they usually also say that each character is indicated by a specific figure that is precisely moved during their actions to indicate their exact location. There is no need to e pedantic here.jmucchiello wrote:This sounds like playing with minis to me. When someone says they don't use minis, they usually also say that combat takes place entirely in the players' heads.Joe Mac wrote:I'll often run a game with an 8x11 sheet of graph paper and a pencil in front of me. I draw a rough sketch of the room and mark the characters'/foes' general positions from round to round, just to wrap my brain around it.