Gen Con 2007 Special: Saga of the Witch Queen
Moderators: DJ LaBoss, finarvyn, Harley Stroh
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- Cold-Hearted Immortal
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Gen Con 2007 Special: Saga of the Witch Queen
Well, it's official: Gen Con 2007 has a con special! This year we're producing Saga of the Witch Queen, and yes it uses 1E rules again! Written by Harley Stroh with 1E conversion by Jon Hershberger, Saga of the Witch Queen combines DCC #17: Legacy of the Savage Kings, DCC #17.5: War of the Witch Queen, and a new bridging adventure called Lost Passage of the Drow into one 80-page action-packed adventure... with an awesome cover illustration in Classic TSR Orange by Brad McDevitt. Here's a sneak peak of the cover. Look for more details on the main web site soon.
One note for Gen Con attendees: This year we will be limiting convention purchases to 2 copies per person. After the con, we will have a healthy supply available for online purchase, in case anyone wants more than 2 or missed Gen Con. We do not anticipate running out, either at Gen Con or afterward.
One note for Gen Con attendees: This year we will be limiting convention purchases to 2 copies per person. After the con, we will have a healthy supply available for online purchase, in case anyone wants more than 2 or missed Gen Con. We do not anticipate running out, either at Gen Con or afterward.
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- Ill-Fated Peasant
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Re: Gen Con 2007 Special: Saga of the Witch Queen
Hello There!goodmangames wrote:
After the con, we will have a healthy supply available for online purchase, in case anyone wants more than 2 or missed Gen Con. We do not anticipate running out, either at Gen Con or afterward.
I just wanted to say thank you for this consideration. It is not possible for all your customers and fanbase to attend these cons, so giving them access to the con specials when they purchase all your other DCCs month in and month out is appreciated. I have most of the earlier con exclusives picked up with some hassle through Ebay. I'm glad there will be a limited order period where anyone who wants a copy can buy one. Especially when we are talking about 17.5 ...I paid $76 dollars to read that one and worth every dollar it was. Now others will get the chance to read it in some form.
Looking forward to getting the whole 1E bridged version in my hands. Have you considered doing a unique 1E adventure as part of the regular monthly DCC line? Or perhaps an OSRIC adventure? I'm not talking about a conversion of an existing module but an all new adventure. Kind of a way of injecting something a little different into the regular release schedule.
Cheers!
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- Hard-Bitten Adventurer
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Looking forward to getting the whole 1E bridged version in my hands. Have you considered doing a unique 1E adventure as part of the regular monthly DCC line? Or perhaps an OSRIC adventure? I'm not talking about a conversion of an existing module but an all new adventure. Kind of a way of injecting something a little different into the regular release schedule.
I don't presume to speak for Goodman Games, or for Joseph Goodman himself, but I can reply to this as I have done some checking into this very thing myself. These comments reflect my opinion (and only my opinion).
No one outside of WoTC can legally do a true 1E AD&D(t) adventure. WoTC owns most of the intellectual property associated with the former TSR organization, and such IP is protected under US law. And while there are a variety of opinions on whether this protection is enforceable or defendable or not, it is clear that the IP belongs to WoTC.
The d20 OGL doesn't expressly cover 1E, so there's little wiggle room in the OGL itself.
The Goodman Games special convention releases are a bit unique. We steer clear of any potential trademarked names, descriptions, and such. We avoid the artistic presentation or representation which might in and of itself be protected IP.
There are a few publishers out there that are for all intents and purposes publishing 1E adventures. But, they aren't doing so legally as licensees of WoTC.
OSRIC releases are kind of unique, too. The OSRIC OGL draws from WoTC's OGL, but comes up with a different set of rules that happens to function a lot like 1E. Publishers like Goodman Games, Expeditious Retreat, and others have to decide whether publishing under OSRIC is a direction in which they want to go or not. Goodman Games has decided, at least up to this point, that they will not be publishing anything under the OSRIC OGL, or which is expressly OSRIC-compatible.
Then there's the matter of confusion in the market place. The DCC line does a good job of recreating the look and feel of the old 1E modules. So good, in fact, that many retail consumers believe that the DCC line of adventures are in fact re-releases of the 1E modules updated for the D&D 3.5 rules. As crazy as this sounds, especially since the cover art is all new for the DCC line and since the title of each adventure is right there on the front cover, it does happen. I saw it at Gen Con last year, at the Goodman booth, and I've heard the same comments from the guys that run our FLGS. Adding a sub-line of 1E DCC's would in all liklihood add further confusion to this problem.
Sorry the news isn't better on this front. I feel your pain!
tacojohn4547
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- Ill-Fated Peasant
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No problems. If the licensing issues are going to cause potential grief then you're wise to just channel your efforts into the regular format. I was just throwing it out there as an idea for doing a unique one shot module within the regular DCC release line. Not suggesting this should be a separate line or a regular occurence.tacojohn4547 wrote:
Sorry the news isn't better on this front. I feel your pain!
Cheers!
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- Wild-Eyed Zealot
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I'm curious about the 1E conversion process.
Does anyone know if just the core 1E books were used to make the conversion or if other books like the 1E Unearthed Arcana were used as well (for spells, classes, the new version of the paladin, etc...)
Personally, I hope that just the core books were used for the most part... with maybe just some of the spells from UA thrown in here and there. I was never a big fan of UA.
Also, will this release be a perfect bound book or will it have staples?
Does anyone know if just the core 1E books were used to make the conversion or if other books like the 1E Unearthed Arcana were used as well (for spells, classes, the new version of the paladin, etc...)
Personally, I hope that just the core books were used for the most part... with maybe just some of the spells from UA thrown in here and there. I was never a big fan of UA.
Also, will this release be a perfect bound book or will it have staples?
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- Far-Sighted Wanderer
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From what I understand, its more the SRD was used for the terminology than using any 1E books.Rath wrote:I'm curious about the 1E conversion process.
Does anyone know if just the core 1E books were used to make the conversion or if other books like the 1E Unearthed Arcana were used as well (for spells, classes, the new version of the paladin, etc...)
Peter B
Castles & Crusades and Lejendary Adventure Artist
Castles & Crusades and Lejendary Adventure Artist
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- Hard-Bitten Adventurer
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Rath,
Thanks for the interest. Those are good questions.
As much as possible, we used the core 1E hardcovers for the conversion. There are a few monsters, spells and magic items that were used from some of the expanded 1E books (UA, MMII, FF), but that was more the exception than the rule.
NPC classes for all three adventures are core PHB only: fighters, clerics, magic users and thieves.
Races were handled a bit different from classes. As you may recall, drow in the 1E MM were really a subset of the elves and received a mere one paragraph. By the time the FF was released in 1981, drow had undergone a revision or two and had truly become a race with which to be reckoned. Where possible, we used the later version of monsters for the conversion. Drow received a special treatment in the Saga compilation as they play a central role in the bridging story.
As for binding, since the page count rose to 80 pages, this will be a perfect bound book.
As an FYI, Goodman Games commissioned some new art for the bridging adventure. This new art really does a great job of conveying the images described in the adventure text. I think you'll really like how it compliments the writing.
tacojohn4547
Thanks for the interest. Those are good questions.
Rath wrote:I'm curious about the 1E conversion process.
Does anyone know if just the core 1E books were used to make the conversion or if other books like the 1E Unearthed Arcana were used as well (for spells, classes, the new version of the paladin, etc...)
Personally, I hope that just the core books were used for the most part... with maybe just some of the spells from UA thrown in here and there. I was never a big fan of UA.
Also, will this release be a perfect bound book or will it have staples?
As much as possible, we used the core 1E hardcovers for the conversion. There are a few monsters, spells and magic items that were used from some of the expanded 1E books (UA, MMII, FF), but that was more the exception than the rule.
NPC classes for all three adventures are core PHB only: fighters, clerics, magic users and thieves.
Races were handled a bit different from classes. As you may recall, drow in the 1E MM were really a subset of the elves and received a mere one paragraph. By the time the FF was released in 1981, drow had undergone a revision or two and had truly become a race with which to be reckoned. Where possible, we used the later version of monsters for the conversion. Drow received a special treatment in the Saga compilation as they play a central role in the bridging story.
As for binding, since the page count rose to 80 pages, this will be a perfect bound book.
As an FYI, Goodman Games commissioned some new art for the bridging adventure. This new art really does a great job of conveying the images described in the adventure text. I think you'll really like how it compliments the writing.
tacojohn4547
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- Hard-Bitten Adventurer
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gideon_thorne wrote:From what I understand, its more the SRD was used for the terminology than using any 1E books.Rath wrote:I'm curious about the 1E conversion process.
Does anyone know if just the core 1E books were used to make the conversion or if other books like the 1E Unearthed Arcana were used as well (for spells, classes, the new version of the paladin, etc...)
Peter, I'm curious about your source of information. I assure you that I used the 1E hardcovers for this conversion.
Goodman Games took care of the legal OGL and SRD disclosures at the back of the module. If that is the source of your understanding, then you're probably right, too!
tacojohn4547
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*chuckles* Just reading your explanations here and there of how you did it, mate. Seemed to me to be a combination of SRD terminology and a bit of free thinking common sense.tacojohn4547 wrote:gideon_thorne wrote:From what I understand, its more the SRD was used for the terminology than using any 1E books.Rath wrote:I'm curious about the 1E conversion process.
Does anyone know if just the core 1E books were used to make the conversion or if other books like the 1E Unearthed Arcana were used as well (for spells, classes, the new version of the paladin, etc...)
Peter, I'm curious about your source of information. I assure you that I used the 1E hardcovers for this conversion.
Goodman Games took care of the legal OGL and SRD disclosures at the back of the module. If that is the source of your understanding, then you're probably right, too!
tacojohn4547
Honestly, how much skull sweat does it take to pull the appropriate terms out of the SRD and short stat block things? ^_~`
Peter B
Castles & Crusades and Lejendary Adventure Artist
Castles & Crusades and Lejendary Adventure Artist
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You're funny, Peter!Honestly, how much skull sweat does it take to pull the appropriate terms out of the SRD and short stat block things? ^_~`
I don't think I ever said it was hard to do a 3.x to 1E conversion. I mean, if I can do it, how hard can it be?
But it does take some time, and not just anybody is willing to take the the time to get it right.
Anyway, I think the finished product is going to turn out nice, and I hope you guys like the 1E version of these adventures.
tacojohn4547
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Reading this I thought of something. It would have been cool to see this project released as three (3) separate modules each with the classic TSR monochrome covers of yore like the original D or G series had.tacojohn4547 wrote: As for binding, since the page count rose to 80 pages, this will be a perfect bound book.
Too late to implement it now, but maybe keep it filed away for a future project.
Cheers!
Personally I like the idea of the adventures being under one cover... that's just me though.islestrike wrote:Reading this I thought of something. It would have been cool to see this project released as three (3) separate modules each with the classic TSR monochrome covers of yore like the original D or G series had.tacojohn4547 wrote: As for binding, since the page count rose to 80 pages, this will be a perfect bound book.
Too late to implement it now, but maybe keep it filed away for a future project.
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- Ill-Fated Peasant
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Either way it's all good.Rath wrote: Personally I like the idea of the adventures being under one cover... that's just me though.
I just stumbled onto Harley Stroh's blog ...looks like there is a 4th installment ("...the final, dramatic finale") planned to wind up Saga of the Witch Queen, if I read it correctly:
http://choosedeath.blogspot.com/
NICE!
Harley - I saw you have a pic of Animal Chin there. Any chance we'll see him statted up as NPC or Villain in a future DCC adventure?
Cheers!
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- Wild-Eyed Zealot
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Re: Gen Con 2007 Special: Saga of the Witch Queen
Is this adventure available for 3.x?goodmangames wrote:...and a new bridging adventure called Lost Passage of the Drow...
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- Hard-Bitten Adventurer
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Re: Gen Con 2007 Special: Saga of the Witch Queen
I just stumbled onto Harley Stroh's blog ...looks like there is a 4th installment ("...the final, dramatic finale") planned to wind up Saga of the Witch Queen, if I read it correctly:
http://choosedeath.blogspot.com/
NICE!
Someday, perhaps, we will have the chance to tell more of the Witch Queen's story.....
It is not available for 3.x, yet........... (see above observation by islestrike)Jonathan Moyer wrote:Is this adventure available for 3.x?goodmangames wrote:...and a new bridging adventure called Lost Passage of the Drow...
tacojohn4547
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Re: Gen Con 2007 Special: Saga of the Witch Queen
Ah, yes. And I thought I read Harley's blog entry, too!tacojohn4547 wrote:It is not available for 3.x, yet........... (see above observation by islestrike)Jonathan Moyer wrote:Is this adventure available for 3.x?goodmangames wrote:...and a new bridging adventure called Lost Passage of the Drow...
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- Cold-Hearted Immortal
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The last installment of the WQ will be the big reveal. Lots of good stuff planned for that one.
//H
*laugh* That's a great idea. He's nearly impossible to find, though.islestrike wrote:Harley - I saw you have a pic of Animal Chin there. Any chance we'll see him statted up as NPC or Villain in a future DCC adventure?
//H
The lucky guy who got to write some Dungeon Crawl Classics.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
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- Hard-Bitten Adventurer
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True, but it is the journey to find him that's important, grasshopper.Harley Stroh wrote:The last installment of the WQ will be the big reveal. Lots of good stuff planned for that one.
*laugh* That's a great idea. He's nearly impossible to find, though.islestrike wrote:Harley - I saw you have a pic of Animal Chin there. Any chance we'll see him statted up as NPC or Villain in a future DCC adventure?
//H
Front-side ching-ching to revert .
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- Cold-Hearted Immortal
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Off topic, but if you are coming to GenCon, Jason, bring your board. Old men falling down on concrete....
//H
//H
The lucky guy who got to write some Dungeon Crawl Classics.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.