And Clyde Caldwell. It does not get any better than that.
Just bask in the joy. Bask in the joy.

Moderators: DJ LaBoss, finarvyn, Harley Stroh

Hummm, $30.00 unmatted. Definitely worth that. I see this as a possible birthday request.Harley Stroh wrote:You can get prints through the Caldwell website:
http://www.clydecaldwell.com/
For what it is worth, Clyde is a really cool guy.
//H
I know I'm biased, but I am very pleased with how Dragora's turned out. It is just as old school as the best of the DCCs, but definitely has its own feel. I hope you give it a look. (Aeryn "Blackdirge" Rudel is the primary reason it came out so good. His 4E monsters are just *sweet.* I love a kobold as much as the next guy, but sometime you just have to throw down with something a little more epic.)jason.richardson wrote:Okay - I got it. Thanks for the clarification. I like both styles - gritty dungeon crawling being my fav. I'll have to get this adventure and check it out.
Harley Stroh wrote:Sunsword,
Yep. In stores early September, but you can get them in August if you make it to Gen Con.
Can't comment beyond that. Sorry.
//H
This is indeed a really good news and there will be much rejoicingHarley Stroh wrote: I know I'm biased, but I am very pleased with how Dragora's turned out. It is just as old school as the best of the DCCs, but definitely has its own feel. I hope you give it a look. (Aeryn "Blackdirge" Rudel is the primary reason it came out so good. His 4E monsters are just *sweet.* I love a kobold as much as the next guy, but sometime you just have to throw down with something a little more epic.)
//H
Wow, very cool. Interestingly enough, my campaign forked into two groups that each match one of these categories. It'll be fun seeing what modules are released for each line.Harley Stroh wrote:The Master Dungeons are a result of my efforts to focus the DCC line and keep it true to the original vision.
DCCs are very specific: They are sword & sorcery crawls. The NPCs all die by the end, there better be some secret doors and death traps, and if a PC doesn't die somewhere it was because the GM was soft. DCCs are REH, Leiber --- golden age pulp material. Gritty, bloody, and a lot of fun. (Consequently, due to the confining parameters of a "crawl" they are pretty easy to run, but this is a result of the design, not the intent.)
In contrast, Master Dungeons are more open. They are epic in tone (though not necessarily levels, ala the Heroic/Paragon/Epic tiers). They are less street level gritty (which I love) and instead high fantasy. The NPCs might not die --- in fact you might want to talk to one or two of them (and kill them afterwards). PCs are assumed to play a crucial role in campaign setting --- whereas DCC heroes can quite easily be wandering homeless people with weapons, the default for MD heroes is that they are the champions of their realms. The stakes are higher, the stage is grander, the consequences are dramatic. If the PCs fail, it's not just their lives that hang in the balance.
(Note that this is just default assumption. DCC heroes can be regents and heirs, and MD heroes can be wandering vagabonds, but the assumptions leading into the adventure have a different flavor.)
MD allows a writer a bit broader scope. Consequently they can be a bit more challenging to run as a GM. While the plot is jsut as clear, and the goals are understood, PCs have more options on how to meet the challenges.
If we were talking classic Mentzer D&D, DCCs fall under the Basic and Expert sets. Master Dungeons are Companion and Masters. The quality of play isn't different (neither one is "better") but the tone and themes are.
This one is for 1st level PCs. Future releases will include the entire range of levels.Takasi wrote:What is the level range expected for Dragora's Dungeon?
"Future releases." These are golden words of pure joy spilling from your keyboard.Harley Stroh wrote:
This one is for 1st level PCs. Future releases will include the entire range of levels.
//H
Thank you, sir. I'm having a blast designing 4E monsters. Once I got over the shock of "guidelines" rather than hard and fast rules, I realized that I had more freedom to create than I ever did with 3.5.Harley Stroh wrote:Aeryn "Blackdirge" Rudel is the primary reason it came out so good. His 4E monsters are just *sweet.* I love a kobold as much as the next guy, but sometime you just have to throw down with something a little more epic.)
//H
Love it.Harley Stroh wrote:Whereas DCC heroes can quite easily be wandering homeless folks with weapons ...