Re: HARD CORE H1 KOTS- REWRITTEN and with PICS! Enc #9a
Posted: Sat Oct 05, 2013 5:13 am
KOTS Part 9b: New Blood.
The 27th day of the third month of the year 2012, upstairs in Wrafton’s Inn- the assembled group stare a while longer at the chest full of gold coins, then the huge minotaur closes the chest, hefts it on to his shoulder and goes to depart the room.
The brute stops before Jimmy, hesitates a moment.
Jimmy looks up, and up, and…
“Sorry.” The minotaur states and nods his head a little.
Jimmy looks worried.
The minotaur stomps off.
“What was that about?” Jimmy asks after the creature has departed.
“Sergeant Ramm helped to… err, subdue you when you came round in the Inn, you were a little…” Rond tails off, shakes his head. “Anyway, Ramm’ll carry the money for the exchange tomorrow, if anything bad happens he’ll do his job.”
Ramm, Male Minotaur Guardian Fighter Level 2
Played by Lee (who played Hal)
Ramm, like Gokan, favours his +1 Vanguard Battleaxe.
====== Created Using Wizards of the Coast D&D Character Builder ======
Ramm, level 2
Minotaur, Fighter (Weaponmaster)
Build: Guardian Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: One-handed Weapon Talent
Occupation - Bounty Hunter (+2 to Perception)
Theme: Stormraider
FINAL ABILITY SCORES
STR 19, CON 18, DEX 10, INT 10, WIS 11, CHA 8
STARTING ABILITY SCORES
STR 17, CON 16, DEX 10, INT 10, WIS 11, CHA 8
AC: 21 Fort: 17 Ref: 13 Will: 11
HP: 39 Surges: 14 Surge Value: 9
TRAINED SKILLS
Athletics +6, Endurance +6, Heal +6
UNTRAINED SKILLS
Acrobatics –3, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +1, History +1, Insight +1, Intimidate +0, Nature +3, Perception +5, Religion +1, Stealth –3, Streetwise +0, Thievery –3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Stormraider Attack: Storm the Deck
Minotaur Racial Power: Goring Charge
Fighter Attack: Combat Challenge
Fighter Attack 1: Weapon Master's Strike
Fighter Attack 1: Tide of Iron
Fighter Attack 1: Shield Bash
Fighter Attack 1: Shove and Slap
Fighter Utility 2: Unstoppable
FEATS
Level 1: Armor Proficiency: Plate
Level 2: Weapon Expertise (Heavy Blade)
ITEMS
Plate Armor x1
Adventurer's Kit
Heavy Shield x1
Vanguard Battleaxe +1 x1
Javelin
====== End ======
“’Ow you mean, zumthing bad ‘appen?” The speaker uncrosses her legs and stands, she has short dark hair framing her elven face, she is… Jimmy searches for the right word- beautiful?
“We ‘appen. Zat iz bad. For zem!” Eko declares, the half-elven beauty grasps the pommel of her longsword.
“What?” Jimmy asks and gawps.
“My chere… Zer iz no need to worry. Everyzing iz how you say ‘underz control.’ Bon?”
“Douvern?” Gerda sounds worried, and annoyed.
“What are you planning?” She finishes.
Jimmy looks from his mum to his dad.
Eko, Female Half-Elf Valorous Bard Level 2
Played by Steve (who also plays Sigur)
Eko totes her +1 Orium Wand.
====== Created Using Wizards of the Coast D&D Character Builder ======
Eko, level 2
Half-Elf, Bard
Build: Valorous Bard
Bardic Virtue Option: Virtue of Valor
Signs of Influence Option: Welcome Guest
Signs of Influence Option: Ritual Beneficiary
Half-Elf Power Selection Option: Knack for Success
Auspicious Birth (Auspicious Birth Benefit)
Theme: Dune Trader
FINAL ABILITY SCORES
STR 10, CON 13, DEX 10, INT 14, WIS 8, CHA 20
STARTING ABILITY SCORES
STR 10, CON 11, DEX 10, INT 14, WIS 8, CHA 18
AC: 18 Fort: 12 Ref: 15 Will: 17
HP: 37 Surges: 8 Surge Value: 9
TRAINED SKILLS
Arcana +8, Diplomacy +13, Heal +5, Intimidate +11, Perception +5
UNTRAINED SKILLS
Acrobatics +1, Athletics +1, Bluff +7, Dungeoneering +1, Endurance +2, History +4, Insight +3, Nature +1, Religion +4, Stealth +1, Streetwise +7, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dune Trader Feature: Quick Formation
Half-Elf Racial Power: Knack for Success
Bard Feature: Majestic Word
Bard Feature: Words of Friendship
Bard Attack 1: Staggering Note
Bard Attack 1: Vicious Mockery
Bard Attack 1: Shout of Triumph
Bard Attack 1: Stirring Shout
Bard Utility 2: Concerted Effort
FEATS
Level 1: Ritual Caster
Level 1: Improved Majestic Word
Level 2: Wand Expertise
ITEMS
Ritual Book
Traveler's Chant
Alarm
Chainmail x1
Adventurer's Kit
Longsword x1
Light Shield x1
Orium Wand +1
Longbow
====== End ======
The second elf is on his feet, tall and extremely handsome, dashing even- with a red neckerchief.
“A little surprise! Zat iz all.” The Red Baron, the good-looking male elf, adds to the mix, and winks at Jimmy while miming firing the great bow slung on his back.
The Red Baron, Male Wood Elf Archer Ranger Level 2
Played by Dave (who also plays Gokan)
The Red Baron grips tight to his +1 Retributive Longbow.
====== Created Using Wizards of the Coast D&D Character Builder ======
Red Baron, level 2
Wood Elf, Ranger
Build: Archer Ranger
Harper Pin Option: Tymora's Luck
Fighting Style Option: Archer Fighting Style
Ranger Option: Prime Shot
Auspicious Birth (Auspicious Birth Benefit)
Theme: Harper Agent
FINAL ABILITY SCORES
STR 11, CON 8, DEX 20, INT 10, WIS 16, CHA 10
STARTING ABILITY SCORES
STR 11, CON 8, DEX 18, INT 10, WIS 14, CHA 10
AC: 19 Fort: 12 Ref: 17 Will: 14
HP: 37 Surges: 5 Surge Value: 9
TRAINED SKILLS
Acrobatics +10, Heal +9, Nature +11, Perception +11, Stealth +10
UNTRAINED SKILLS
Arcana +1, Athletics +0, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance –1, History +1, Insight +4, Intimidate +1, Religion +1, Streetwise +1, Thievery +5
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Nimble Strike
Ranger Attack 1: Two-Fanged Strike
Ranger Attack 1: Split the Tree
Harper Agent Utility 2: Harper's Healing Boon
FEATS
Defensive Mobility
Level 1: Weapon Focus (Bow)
Level 2: Bow Expertise
ITEMS
Hide Armor x1
Adventurer's Kit
Longbow
Longsword
Retributive Longbow +1 x1
====== End ======
“Douvern!” Gerda comes again, the worry in her voice now replaced entirely with anger.
“What!” Douvern spreads his hands, tries his best to appear entirely innocent.
CLOMP CLOMP CLOMP OOOF!
“Sorry old chap!” Clomping in to the room, and barging in to Rond en route, comes a third stranger, a much older dragonborn- clearly a warrior, wearing a battered suit of plate armour and lugging a heavy shield, with a longsword at his belt.
The dragonborn, and his equipment, have clearly seen better days.
Gerda looks up- astonished. “Sir Garlik!” She’s quickly to her feet, she fusses her hair a little.
“I… Douvern!” She turns to stare at her husband.
Who continues to spread his arms wide and mime his innocence.
“Don’t worry Gerda- you’re looking as divine as ever by the way.” Sir Garlik, the dragonborn knight, schmoozes. “The young lad’ll give the signal…” He nods at Jimmy. “We’ll rush in, slay the vermin, get the money back, and be back to the Inn with the fellows in time for hot buttered crumpets, and a medicinal snifter or two.” The dragonborn concludes.
Sir Garlik, Male Dragonborn Avenging Paladin Level 2
Played by Stu (who also plays Tonka, and previously Hedda)
Sir Garlik wields his +1 Longsword Sentinel Martial Honour Blade, a family heirloom.
Sir Garlik
====== Created Using Wizards of the Coast D&D Character Builder ======
Sir Garlik, level 2
Dragonborn, Paladin
Build: Avenging Paladin
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Acid
Auspicious Birth (Auspicious Birth Benefit)
Theme: Gladiator
FINAL ABILITY SCORES
STR 18, CON 10, DEX 10, INT 8, WIS 17, CHA 13
STARTING ABILITY SCORES
STR 16, CON 10, DEX 10, INT 8, WIS 17, CHA 11
AC: 21 Fort: 16 Ref: 14 Will: 15
HP: 39 Surges: 11 Surge Value: 9
TRAINED SKILLS
Diplomacy +7, Heal +9, Insight +9, Religion +5
UNTRAINED SKILLS
Acrobatics –3, Arcana +0, Athletics +1, Bluff +2, Dungeoneering +4, Endurance –3, History +2, Intimidate +4, Nature +4, Perception +4, Stealth –3, Streetwise +2, Thievery –3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Gladiator Feature: Disrupting Advance
Dragonborn Racial Power: Dragon Breath
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Paladin Attack 1: Holy Strike
Paladin Attack 1: Valiant Strike
Paladin Attack 1: Radiant Smite
Paladin Attack 1: Paladin's Judgment
Paladin Utility 2: Sacred Circle
FEATS
Level 1: Versatile Expertise
Level 2: Devoted Paladin
ITEMS
Plate Armor x1
Adventurer's Kit
Longsword
Heavy Shield x1
Sentinel Marshal Honor Blade Longsword +1 x1
Javelin
====== End ======
“What?” Gerda gawps.
Douvern tries to stay out of his wife’s line of sight, he hides behind Sir Garlik.
“What!” Gerda tries again.
Jimmy gulps.
“We’ll…” Sir Garlik starts back up.
“I know what you said Sir Garlik…” Gerda cuts the dragonborn knight off.
“Let me exp…” Douvern starts, but he too is truncated.
“I think you’d better- not here…” Gerda stomps out of the room. “Douvern!” She calls back.
Douvern follows, head down. “Yes, dear.”
SLAM and the door’s shut.
Silence, except for Gerda’s raised voice - muffled by the closed door.
Jimmy winces.
The dragonborn mean time fetches out a ready rolled cigarette, screws it in to the corner of his mouth, and lights it.
Jimmy looks at the three adventurers before him- finally gawps up at Sir Garlik.
The dragonborn roots around inside his armour, searching for some…
“Bang on!” Sir Garlik grins and fetches out a silver hip flask, a moment later he’s gulping the liquid down.
Jimmy still stares.
“Sorry, not done the intro’s.” Sir Garlik wipes his mouth with the back of his hand.
“Chap with the bow’s the Red Baron…” The Red Baron smartly comes to attention and then grins.
“Lady with the blade’s Eko.” Eko grins- Jimmy melts.
“They’re…” Sir Garlik searches for the right word, finally settles on, “Elves.”
“I’m Sir Garlik, Knight Protector of etcetera etcetera…” Sir Garlik bows slightly, and then raises the flask once more to his lips.
The dragonborn suddenly stops, looks puzzled.
“I say little chap- you don’t know where there’s any ice do you?” Sir Garlik waves the flask about.
Jimmy shakes his head, mouth-open wide, still gawping.
“Pity.” Sir Garlik states and then adds, “just have to make do, chin-chin.” He salutes with his flask and then tilts it back and drains it.
Jimmy is also Level 2 now.
====== Created Using Wizards of the Coast D&D Character Builder ======
Jimmy Hoofenburger, level 2
Halfling, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Cunning Sneak
Rogue Option: Scoundrel Weapon Talent
Auspicious Birth (Auspicious Birth Benefit)
Theme: Outlaw
FINAL ABILITY SCORES
STR 8, CON 10, DEX 20, INT 10, WIS 11, CHA 16
STARTING ABILITY SCORES
STR 8, CON 10, DEX 18, INT 10, WIS 11, CHA 14
AC: 18 Fort: 11 Ref: 18 Will: 14
HP: 37 Surges: 6 Surge Value: 9
TRAINED SKILLS
Acrobatics +13, Bluff +9, Perception +6, Stealth +11, Streetwise +9, Thievery +13
UNTRAINED SKILLS
Arcana +1, Athletics +0, Diplomacy +4, Dungeoneering +1, Endurance +1, Heal +1, History +1, Insight +1, Intimidate +4, Nature +1, Religion +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Outlaw Attack: Surprise Strike
Halfling Racial Power: Second Chance
Rogue Attack 1: Deft Strike
Rogue Attack 1: Sly Flourish
Rogue Attack 1: Acrobat's Blade Trick
Rogue Attack 1: Blinding Barrage
Rogue Utility 2: Tumble
FEATS
Level 1: Light Blade Expertise
Level 2: Backstabber
ITEMS
Leather Armor x1
Adventurer's Kit
Dagger x6
Shuriken
Vicious Dagger +1 x1
====== End ======
The 27th day of the third month of the year 2012, upstairs in Wrafton’s Inn- the assembled group stare a while longer at the chest full of gold coins, then the huge minotaur closes the chest, hefts it on to his shoulder and goes to depart the room.
The brute stops before Jimmy, hesitates a moment.
Jimmy looks up, and up, and…
“Sorry.” The minotaur states and nods his head a little.
Jimmy looks worried.
The minotaur stomps off.
“What was that about?” Jimmy asks after the creature has departed.
“Sergeant Ramm helped to… err, subdue you when you came round in the Inn, you were a little…” Rond tails off, shakes his head. “Anyway, Ramm’ll carry the money for the exchange tomorrow, if anything bad happens he’ll do his job.”
Ramm, Male Minotaur Guardian Fighter Level 2
Played by Lee (who played Hal)
Ramm, like Gokan, favours his +1 Vanguard Battleaxe.
====== Created Using Wizards of the Coast D&D Character Builder ======
Ramm, level 2
Minotaur, Fighter (Weaponmaster)
Build: Guardian Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: One-handed Weapon Talent
Occupation - Bounty Hunter (+2 to Perception)
Theme: Stormraider
FINAL ABILITY SCORES
STR 19, CON 18, DEX 10, INT 10, WIS 11, CHA 8
STARTING ABILITY SCORES
STR 17, CON 16, DEX 10, INT 10, WIS 11, CHA 8
AC: 21 Fort: 17 Ref: 13 Will: 11
HP: 39 Surges: 14 Surge Value: 9
TRAINED SKILLS
Athletics +6, Endurance +6, Heal +6
UNTRAINED SKILLS
Acrobatics –3, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +1, History +1, Insight +1, Intimidate +0, Nature +3, Perception +5, Religion +1, Stealth –3, Streetwise +0, Thievery –3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Stormraider Attack: Storm the Deck
Minotaur Racial Power: Goring Charge
Fighter Attack: Combat Challenge
Fighter Attack 1: Weapon Master's Strike
Fighter Attack 1: Tide of Iron
Fighter Attack 1: Shield Bash
Fighter Attack 1: Shove and Slap
Fighter Utility 2: Unstoppable
FEATS
Level 1: Armor Proficiency: Plate
Level 2: Weapon Expertise (Heavy Blade)
ITEMS
Plate Armor x1
Adventurer's Kit
Heavy Shield x1
Vanguard Battleaxe +1 x1
Javelin
====== End ======
“’Ow you mean, zumthing bad ‘appen?” The speaker uncrosses her legs and stands, she has short dark hair framing her elven face, she is… Jimmy searches for the right word- beautiful?
“We ‘appen. Zat iz bad. For zem!” Eko declares, the half-elven beauty grasps the pommel of her longsword.
“What?” Jimmy asks and gawps.
“My chere… Zer iz no need to worry. Everyzing iz how you say ‘underz control.’ Bon?”
“Douvern?” Gerda sounds worried, and annoyed.
“What are you planning?” She finishes.
Jimmy looks from his mum to his dad.
Eko, Female Half-Elf Valorous Bard Level 2
Played by Steve (who also plays Sigur)
Eko totes her +1 Orium Wand.
====== Created Using Wizards of the Coast D&D Character Builder ======
Eko, level 2
Half-Elf, Bard
Build: Valorous Bard
Bardic Virtue Option: Virtue of Valor
Signs of Influence Option: Welcome Guest
Signs of Influence Option: Ritual Beneficiary
Half-Elf Power Selection Option: Knack for Success
Auspicious Birth (Auspicious Birth Benefit)
Theme: Dune Trader
FINAL ABILITY SCORES
STR 10, CON 13, DEX 10, INT 14, WIS 8, CHA 20
STARTING ABILITY SCORES
STR 10, CON 11, DEX 10, INT 14, WIS 8, CHA 18
AC: 18 Fort: 12 Ref: 15 Will: 17
HP: 37 Surges: 8 Surge Value: 9
TRAINED SKILLS
Arcana +8, Diplomacy +13, Heal +5, Intimidate +11, Perception +5
UNTRAINED SKILLS
Acrobatics +1, Athletics +1, Bluff +7, Dungeoneering +1, Endurance +2, History +4, Insight +3, Nature +1, Religion +4, Stealth +1, Streetwise +7, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dune Trader Feature: Quick Formation
Half-Elf Racial Power: Knack for Success
Bard Feature: Majestic Word
Bard Feature: Words of Friendship
Bard Attack 1: Staggering Note
Bard Attack 1: Vicious Mockery
Bard Attack 1: Shout of Triumph
Bard Attack 1: Stirring Shout
Bard Utility 2: Concerted Effort
FEATS
Level 1: Ritual Caster
Level 1: Improved Majestic Word
Level 2: Wand Expertise
ITEMS
Ritual Book
Traveler's Chant
Alarm
Chainmail x1
Adventurer's Kit
Longsword x1
Light Shield x1
Orium Wand +1
Longbow
====== End ======
The second elf is on his feet, tall and extremely handsome, dashing even- with a red neckerchief.
“A little surprise! Zat iz all.” The Red Baron, the good-looking male elf, adds to the mix, and winks at Jimmy while miming firing the great bow slung on his back.
The Red Baron, Male Wood Elf Archer Ranger Level 2
Played by Dave (who also plays Gokan)
The Red Baron grips tight to his +1 Retributive Longbow.
====== Created Using Wizards of the Coast D&D Character Builder ======
Red Baron, level 2
Wood Elf, Ranger
Build: Archer Ranger
Harper Pin Option: Tymora's Luck
Fighting Style Option: Archer Fighting Style
Ranger Option: Prime Shot
Auspicious Birth (Auspicious Birth Benefit)
Theme: Harper Agent
FINAL ABILITY SCORES
STR 11, CON 8, DEX 20, INT 10, WIS 16, CHA 10
STARTING ABILITY SCORES
STR 11, CON 8, DEX 18, INT 10, WIS 14, CHA 10
AC: 19 Fort: 12 Ref: 17 Will: 14
HP: 37 Surges: 5 Surge Value: 9
TRAINED SKILLS
Acrobatics +10, Heal +9, Nature +11, Perception +11, Stealth +10
UNTRAINED SKILLS
Arcana +1, Athletics +0, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance –1, History +1, Insight +4, Intimidate +1, Religion +1, Streetwise +1, Thievery +5
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Nimble Strike
Ranger Attack 1: Two-Fanged Strike
Ranger Attack 1: Split the Tree
Harper Agent Utility 2: Harper's Healing Boon
FEATS
Defensive Mobility
Level 1: Weapon Focus (Bow)
Level 2: Bow Expertise
ITEMS
Hide Armor x1
Adventurer's Kit
Longbow
Longsword
Retributive Longbow +1 x1
====== End ======
“Douvern!” Gerda comes again, the worry in her voice now replaced entirely with anger.
“What!” Douvern spreads his hands, tries his best to appear entirely innocent.
CLOMP CLOMP CLOMP OOOF!
“Sorry old chap!” Clomping in to the room, and barging in to Rond en route, comes a third stranger, a much older dragonborn- clearly a warrior, wearing a battered suit of plate armour and lugging a heavy shield, with a longsword at his belt.
The dragonborn, and his equipment, have clearly seen better days.
Gerda looks up- astonished. “Sir Garlik!” She’s quickly to her feet, she fusses her hair a little.
“I… Douvern!” She turns to stare at her husband.
Who continues to spread his arms wide and mime his innocence.
“Don’t worry Gerda- you’re looking as divine as ever by the way.” Sir Garlik, the dragonborn knight, schmoozes. “The young lad’ll give the signal…” He nods at Jimmy. “We’ll rush in, slay the vermin, get the money back, and be back to the Inn with the fellows in time for hot buttered crumpets, and a medicinal snifter or two.” The dragonborn concludes.
Sir Garlik, Male Dragonborn Avenging Paladin Level 2
Played by Stu (who also plays Tonka, and previously Hedda)
Sir Garlik wields his +1 Longsword Sentinel Martial Honour Blade, a family heirloom.
Sir Garlik
====== Created Using Wizards of the Coast D&D Character Builder ======
Sir Garlik, level 2
Dragonborn, Paladin
Build: Avenging Paladin
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Acid
Auspicious Birth (Auspicious Birth Benefit)
Theme: Gladiator
FINAL ABILITY SCORES
STR 18, CON 10, DEX 10, INT 8, WIS 17, CHA 13
STARTING ABILITY SCORES
STR 16, CON 10, DEX 10, INT 8, WIS 17, CHA 11
AC: 21 Fort: 16 Ref: 14 Will: 15
HP: 39 Surges: 11 Surge Value: 9
TRAINED SKILLS
Diplomacy +7, Heal +9, Insight +9, Religion +5
UNTRAINED SKILLS
Acrobatics –3, Arcana +0, Athletics +1, Bluff +2, Dungeoneering +4, Endurance –3, History +2, Intimidate +4, Nature +4, Perception +4, Stealth –3, Streetwise +2, Thievery –3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Gladiator Feature: Disrupting Advance
Dragonborn Racial Power: Dragon Breath
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Paladin Attack 1: Holy Strike
Paladin Attack 1: Valiant Strike
Paladin Attack 1: Radiant Smite
Paladin Attack 1: Paladin's Judgment
Paladin Utility 2: Sacred Circle
FEATS
Level 1: Versatile Expertise
Level 2: Devoted Paladin
ITEMS
Plate Armor x1
Adventurer's Kit
Longsword
Heavy Shield x1
Sentinel Marshal Honor Blade Longsword +1 x1
Javelin
====== End ======
“What?” Gerda gawps.
Douvern tries to stay out of his wife’s line of sight, he hides behind Sir Garlik.
“What!” Gerda tries again.
Jimmy gulps.
“We’ll…” Sir Garlik starts back up.
“I know what you said Sir Garlik…” Gerda cuts the dragonborn knight off.
“Let me exp…” Douvern starts, but he too is truncated.
“I think you’d better- not here…” Gerda stomps out of the room. “Douvern!” She calls back.
Douvern follows, head down. “Yes, dear.”
SLAM and the door’s shut.
Silence, except for Gerda’s raised voice - muffled by the closed door.
Jimmy winces.
The dragonborn mean time fetches out a ready rolled cigarette, screws it in to the corner of his mouth, and lights it.
Jimmy looks at the three adventurers before him- finally gawps up at Sir Garlik.
The dragonborn roots around inside his armour, searching for some…
“Bang on!” Sir Garlik grins and fetches out a silver hip flask, a moment later he’s gulping the liquid down.
Jimmy still stares.
“Sorry, not done the intro’s.” Sir Garlik wipes his mouth with the back of his hand.
“Chap with the bow’s the Red Baron…” The Red Baron smartly comes to attention and then grins.
“Lady with the blade’s Eko.” Eko grins- Jimmy melts.
“They’re…” Sir Garlik searches for the right word, finally settles on, “Elves.”
“I’m Sir Garlik, Knight Protector of etcetera etcetera…” Sir Garlik bows slightly, and then raises the flask once more to his lips.
The dragonborn suddenly stops, looks puzzled.
“I say little chap- you don’t know where there’s any ice do you?” Sir Garlik waves the flask about.
Jimmy shakes his head, mouth-open wide, still gawping.
“Pity.” Sir Garlik states and then adds, “just have to make do, chin-chin.” He salutes with his flask and then tilts it back and drains it.
Jimmy is also Level 2 now.
====== Created Using Wizards of the Coast D&D Character Builder ======
Jimmy Hoofenburger, level 2
Halfling, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Cunning Sneak
Rogue Option: Scoundrel Weapon Talent
Auspicious Birth (Auspicious Birth Benefit)
Theme: Outlaw
FINAL ABILITY SCORES
STR 8, CON 10, DEX 20, INT 10, WIS 11, CHA 16
STARTING ABILITY SCORES
STR 8, CON 10, DEX 18, INT 10, WIS 11, CHA 14
AC: 18 Fort: 11 Ref: 18 Will: 14
HP: 37 Surges: 6 Surge Value: 9
TRAINED SKILLS
Acrobatics +13, Bluff +9, Perception +6, Stealth +11, Streetwise +9, Thievery +13
UNTRAINED SKILLS
Arcana +1, Athletics +0, Diplomacy +4, Dungeoneering +1, Endurance +1, Heal +1, History +1, Insight +1, Intimidate +4, Nature +1, Religion +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Outlaw Attack: Surprise Strike
Halfling Racial Power: Second Chance
Rogue Attack 1: Deft Strike
Rogue Attack 1: Sly Flourish
Rogue Attack 1: Acrobat's Blade Trick
Rogue Attack 1: Blinding Barrage
Rogue Utility 2: Tumble
FEATS
Level 1: Light Blade Expertise
Level 2: Backstabber
ITEMS
Leather Armor x1
Adventurer's Kit
Dagger x6
Shuriken
Vicious Dagger +1 x1
====== End ======