I have to agree with finarvyn here. Prior to 3e, I never heard "I roll Bluff!" and ESPECIALLY never heard "I roll Diplomacy!" Now, in both 3e and 4e, that's the defacto way of handling any sort of non-combat situation. In 3e and 4e, players don't solve puzzles. They roll Arcana or Religion or History.finarvyn wrote:Sounds like our gaming styles are exactly opposite. In general I find that complex skill systems help the players define what they can't attempt (same problem with 3E feats) and tend to clog up an otherwise clean RPG system. The fact that C&C avoids that stuff with some simple rolls is, to me, one of the strengths of the RPG.trancejeremy wrote:And the one other notable one, C&C, I just can't stand. The one thing that bugged me more than anything about AD&D/BD&D was the (secondary) skill system, where you just have a skill and have to roll under your attribute on a 20. While they didn't do that exactly, it's pretty close. But I just can't stand skill systems what the biggest factor in the attribute.
I recently gave my 4e group a bona-fide puzzle in a game. They stared at me blankly for a second. Then looked at each other as if to ask "Can he do that?" Then a lightbulb went off after a few minutes and they had a great time with it.
I find complex skills systems to be intrusive and radioactive to immersion. It makes it too easy for characters to become reliant on the skill roll to solve all their problems, instead of roleplaying or using their noggin.