finarvyn wrote:In general I like your chart, Andy. I may have to consider my position on this again.
Do I undersand correctly that you are proposing all three (AC, DR, and AGL Bonus) at the same time?
It's a neat chart!
Yes. You also should and speed to the chart (i.e. heavier tanks are slower speed so tactical maneuvering and MDoA's are limited it it was agility based).
With the most recent chart... a warrior would could go with a lesser armor and still have the same base AC if they had a high enough AGL bonus. She would just miss out on the DR for the higher armor. But in exchange, they would be more maneuverable because of the higher speed. That would be the character combat trade off.
Missing a point of DR to pick up some speed? Character choice
Miss two points of DR to pick up even more speed? Character choice.
Note sure what movement rates would be in DCC RPG, but using the DnD 30' per round table so could get something like this:
30' no, leather, studded leather
25' chain and close allies
20' banded/plate
Don't be too concerned with the exact numbers and breakdowns. If you go back to 1e distances.... you could start at 12" and drop incrementally 1" for each armor type.
But the DR system will only really work if the HP ranges are tighter than they are right now. (i.e. d6 wizards, thief, cleric... d8 warrior classes) or even maybe a d6-d10 range (d6 wizard, thief; d8 cleric; d10 warrior) The average HP difference from d6 to d10 is 2 points per level. So even at 9th level (possible max for rolled hp), you are taking an average of 18hp between a fighter and a wizard. That is not a large amount even with DR, since the warrior will be taking a great deal more pounding in combat.
The point I am trying to get at is to bring into the game the literary concept that armor matters. Is DR the solution? Not positive.
Let me pose a question out there to people who are against DR. How do you handle mystical armor types:
Adamantine
Darkwood
Dragonhide
Iron, Cold
Mithral
Because AC's are going to be compressed more, how would you equate them to the game in a literary (i.e. Tolkien sense). 3e DnD did not do them justice to be honest, but that is just my opinion. I believe they were locked into the legacy DnD AC mechanic so they were limited in their choices on how to do mystical armor types.
Using Tolkien as an example... Frodo got hit when where Mithral armor... instead of the blow killing him, does it not really hurt him at all physically (knocks the wind out of him instead). That is some nifty DR.
I just had another thought, but this would require a little more book keeping for characters. So hear me out...
Character has a total number of HP. As in normal DnD, you can take lethal and non-lethal damage. What if we do the following:
Leave AC bonuses as classic DnD bonuses... (i.e. leather +2, plate +7 to ac)
Plate would have a DR of 5 or 6.
The first X points of damage (up to DR) is converted to non-lethal damage. The blow did still land and they are still getting battered. But since it is not as telling as a regular blow, that non-lethal damage is recovered very quickly after combat... matter of minutes not hours.
The HP loss is till real... so the character still has X hp... and if a lethal blow knocks them under zero, they could still die.
The only problem is that this idea requires the tracking of two HP loss types.
This would sorta go along with my idea in the HP/Cleric/Healing thread. Where if someone had a serious illness, they would start at 50% of their max HP for the day. Those HP would be non-lethal damage that would not heal because of the illness. A progressive terminal illness could do d10 non-lethal damage every day that does not heal. If we tie DR into that, you get an interesting mechanic.