Contest for brand new campaign world for DCC
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Contest for brand new campaign world for DCC
The following is pure speculation here:
What would be the logistic issues if Goodman Games was to host a contest for a brand new campaign world for the DCC RPG? Copyright issues? Royalties? Etc.?
What would be the logistic issues if Goodman Games was to host a contest for a brand new campaign world for the DCC RPG? Copyright issues? Royalties? Etc.?
What do you mean no?
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- Cold-Hearted Immortal
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Re: Contest for brand new campaign world for DCC
Interesting idea, though I do like Aereth. But, as a slight variant to your point, there are spots of it that could be expanded still...
- finarvyn
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Re: Contest for brand new campaign world for DCC
I wonder if a new game world would be a marketing advantage or disadvantage.
I can see folks who are interested in the new world deciding to give the game a shot since the two are linked together, however I can see other folks giving it a pass becasue they don't want another world.
Personally, I tend to take new rules sets and apply them to worlds that I create on my own or worlds that I've bought years ago. (Such as Blackmoor, Greyhawk, Judges' Guild Wilderlands, etc.) I don't need another generic world "just because."
I can see folks who are interested in the new world deciding to give the game a shot since the two are linked together, however I can see other folks giving it a pass becasue they don't want another world.
Personally, I tend to take new rules sets and apply them to worlds that I create on my own or worlds that I've bought years ago. (Such as Blackmoor, Greyhawk, Judges' Guild Wilderlands, etc.) I don't need another generic world "just because."
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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
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-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
Re: Contest for brand new campaign world for DCC
Contest to fill in a region of Aereth? That'd be cool.goodmangames wrote:Interesting idea, though I do like Aereth. But, as a slight variant to your point, there are spots of it that could be expanded still...
What do you mean no?
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Re: Contest for brand new campaign world for DCC
Since Aereth has been defined under 3.x and 4e, what if the DCC RPG was Old Aereth, Aereth ages ago...?
Just as DCC RPG is inspired by the 'historical' antecedants of the Fantasy Role Play Gaming hobby, the 'native' game world for the DCC RPG would be in it's own way historical.
...It would allow known locations to be (p)re-visited with new(old) twists... along with exploration of hitherto unknown territories...
Just a thought.
Just as DCC RPG is inspired by the 'historical' antecedants of the Fantasy Role Play Gaming hobby, the 'native' game world for the DCC RPG would be in it's own way historical.
...It would allow known locations to be (p)re-visited with new(old) twists... along with exploration of hitherto unknown territories...
Just a thought.
...
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Re: Contest for brand new campaign world for DCC
Huh. Kinda like the current Glorantha by Mongoose Press? Like.GnomeBoy wrote:Since Aereth has been defined under 3.x and 4e, what if the DCC RPG was Old Aereth, Aereth ages ago...?
What do you mean no?
Re: Contest for brand new campaign world for DCC
KQ seems to be doing something similar though as a patronage project.goodmangames wrote:Interesting idea, though I do like Aereth. But, as a slight variant to your point, there are spots of it that could be expanded still...
What do you mean no?
- geordie racer
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Re: Contest for brand new campaign world for DCC
Good ideaGnomeBoy wrote:Since Aereth has been defined under 3.x and 4e, what if the DCC RPG was Old Aereth, Aereth ages ago...?
Just as DCC RPG is inspired by the 'historical' antecedants of the Fantasy Role Play Gaming hobby, the 'native' game world for the DCC RPG would be in it's own way historical.
...It would allow known locations to be (p)re-visited with new(old) twists... along with exploration of hitherto unknown territories...
Just a thought.
Sean Wills
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Re: Contest for brand new campaign world for DCC
Duuuuude.GnomeBoy wrote:Since Aereth has been defined under 3.x and 4e, what if the DCC RPG was Old Aereth, Aereth ages ago...?
Awesome!
I'm glad we thought of it....since we're really the same person.
Re: Contest for brand new campaign world for DCC
That is a pretty cool idea. In the world long ago, magic was more uncertain, only much later becoming a "magical science" (a la 3.x edition magic).
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- Mighty-Thewed Reaver
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Re: Contest for brand new campaign world for DCC
I'd like to see Aereth done in the wilderlands style- you know, zoomed down to 5 mile hexes and focused on a smaller area around a big city. Campaign settings that give you whole worlds or continents don't help me very much. Like politics- all campaigns are local.
Last edited by mshensley on Sat Jan 22, 2011 10:09 am, edited 1 time in total.
Re: Contest for brand new campaign world for DCC
I agree.mshensley wrote:I'd like to see Aereth done in the wilderlands style- you know, zoomed down to 5 mile hexes...
Click here to purchase my five AD&D modules.
Each of these modules is self-contained. No other books are required other than the three AD&D rulebooks (or a similar set of rules if you prefer).
Click here to purchase prints of Luigi Castellani's cover art for these modules.
Each of these modules is self-contained. No other books are required other than the three AD&D rulebooks (or a similar set of rules if you prefer).
Click here to purchase prints of Luigi Castellani's cover art for these modules.
- geordie racer
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Re: Contest for brand new campaign world for DCC
GnomeBoy wrote:Since Aereth has been defined under 3.x and 4e, what if the DCC RPG was Old Aereth, Aereth ages ago...?...It would allow known locations to be (p)re-visited with new(old) twists... along with exploration of hitherto unknown territories....
So, putting these two ideas together - When on the timeline and where on Old Aereth would you focus a campaign ?mshensley wrote:I'd like to see Aereth done in the wilderlands style- you know, zoomed down to 5 mile hexes and focused on a smaller area around a big city.
Sean Wills
- geordie racer
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Re: Contest for brand new campaign world for DCC
The more books I read from Appendix N the more I believe that my ideal setting is probably a patchwork of dreamlands, planes, strange dimensions, alternate Earths, lost civilisations, and portals to other planets (Mars, Venus or Mongo) rather than just a single campaign world.
These would be more like 'pocket realms'* - small areas rather than whole countries mapped out - a city at the edge of time, the valley of the apelords, the asteroid moot-hall of the space vikings, the haunted house, a faerie realm, the post-apoc ruins. The variety would allow me to play with genre/tone and mood in simple broad strokes.
There are a whole host of ways that parties could travel to the other realms - gateways, rituals, spells gone wrong, magic items, ancient technology, the will of the gods, abduction.
I would probably start with a main sword and sorcery setting (maybe Aereth) - mapping it hex by hex or module-by-module - but if the play moves to another realm for an extended time so be it, I develop it further only if necessary, through play.
(*sounds like a digest-sized OSR best-seller waiting to happen)
These would be more like 'pocket realms'* - small areas rather than whole countries mapped out - a city at the edge of time, the valley of the apelords, the asteroid moot-hall of the space vikings, the haunted house, a faerie realm, the post-apoc ruins. The variety would allow me to play with genre/tone and mood in simple broad strokes.
There are a whole host of ways that parties could travel to the other realms - gateways, rituals, spells gone wrong, magic items, ancient technology, the will of the gods, abduction.
I would probably start with a main sword and sorcery setting (maybe Aereth) - mapping it hex by hex or module-by-module - but if the play moves to another realm for an extended time so be it, I develop it further only if necessary, through play.
(*sounds like a digest-sized OSR best-seller waiting to happen)
Sean Wills
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Re: Contest for brand new campaign world for DCC
Oooo -- I like that 'modular' world(s) idea a lot!
You could pick up the pieces in any order, only the ones you were interested in, and fit them together as you saw fit -- not to mention mating them to world guides and gazetteers and such that you already own...
You could pick up the pieces in any order, only the ones you were interested in, and fit them together as you saw fit -- not to mention mating them to world guides and gazetteers and such that you already own...
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
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- finarvyn
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Re: Contest for brand new campaign world for DCC
+1mshensley wrote:I'd like to see Aereth done in the wilderlands style- you know, zoomed down to 5 mile hexes and focused on a smaller area around a big city. Campaign settings that give you whole worlds or continents don't help me very much. Like politics- all campaigns are local.
That's the best way to run a world, in my opinion. Start out with a key centralized location (dungeon, city, town, whatever) and flesh out the wilderness surrounding it hex by hex.
An excellent suggestion!
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- geordie racer
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Re: Contest for brand new campaign world for DCC
Yes, I see this as it's strength, all those disparate modules/guides from different genres/systems can be be eased into (or collide into) the campaign as needed. There is no fully-fleshed out setting that one feels the group must must stick with.GnomeBoy wrote:Oooo -- I like that 'modular' world(s) idea a lot!
You could pick up the pieces in any order, only the ones you were interested in, and fit them together as you saw fit -- not to mention mating them to world guides and gazetteers and such that you already own...
Sean Wills