Goodman Games

Fan Forums
It is currently Mon Jun 17, 2019 7:54 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 10 posts ] 
Author Message
PostPosted: Sat Jan 19, 2019 11:13 pm 
Offline
Ill-Fated Peasant
User avatar

Joined: Sat Jan 19, 2019 11:17 am
Posts: 9
Location: Breizh Izel
FLGS: Rann sevenadurel ti Leclerc Kemper
I have run my first party DCC recently (using The Portal Under The Stars adventure) and I have built a small campaign setting. I just want to know how to do to insert some gods in my little barony. An agriculture or fertility god(ess) would match with my setting. However gods and temples organization seems to be quite different in DCC rules than in AD&D and I feel interrogative about that.

Could you tell me how you do, and perhaps where I'll can find some ressources to help me.

[sorry for my english level... is there people who know breton language or french here ?]

_________________
An hini a ra goap, ouzh e revr e stag.


Top
 Profile  
Reply with quote  
PostPosted: Sun Jan 20, 2019 10:23 am 
Offline
Deft-Handed Cutpurse

Joined: Sat Jun 16, 2012 7:25 am
Posts: 232
This has some fun stuff in it:

http://www.rpgnow.com/product/149434/Pe ... ed-Edition

_________________
Purple Planeteers:

Jingles Coinclink, Halfling, hag-hacked into haggis

Nurzual the Faceter – M Jwlr - Wiz - L
S 12 A 8 (-1) S 9 P 11 I 15 (+1) L 10
AC 9 HP 6 Mv 30 Init -1 Ref 0 Fort 0 Will 1
Chalk 1pc, 20 gp Gem, Backpack, 10’ chain, 10 sheets parchment, Kith pouch, small hammer, ray-gun, Rope 50', 5gp 10sp 274 cp
shortsword +0(1d6)
Ch Psn (no MM), Clr Spr 65, Force Manip 81, Rd Mag 12, Spidr Cl 69
Pl.Common (basic)

Snooth Inksplot Scribe RIP under cave-in, a crushing loss

Qort Quiddlegit M Hlr - Cler - N(C?)
S 11 temp 14 (+1) A 11 temp 14 (+1) S 6 (-1) P 5 (-2) I 6 (-1) L 5 (-2)
AC 10 temp 11 HP 8 Mov 30 Init 0 Ref t+1 Fort 0 Will -1
club +0 (1d4+1t) - hand mirror, holy wtr, wtrskin Kith drink 12 oz drunk, 31 cp
-2 Ms fire damage
Det Magic

Brandybland Shoetree F Coblr N
S 10 A 9 S 10 P 8 (-1) I 9 L 9
AC 14 HP 1 Mov 30 Init 0 Ref 0 Fort 0; Will -1
gldtr glaive +0 (1d10) - gldtr ch mail - Fe spike, shoehorn, 48 cp
Prof: dagger


Top
 Profile  
Reply with quote  
PostPosted: Sun Feb 17, 2019 10:41 am 
Offline
Ill-Fated Peasant
User avatar

Joined: Sat Jan 19, 2019 11:17 am
Posts: 9
Location: Breizh Izel
FLGS: Rann sevenadurel ti Leclerc Kemper
I'm not looking for ideas to create Gods (I have a lot of ideas already) but it seems difficult to me to generate the gods I have imaginated with the DCC rules. I can't really see the difference between the Patrons and the Gods. Is there some material to help me to integrate my gods in the DCC rules, I mean some tools, or guideline. For example, how to do with a Fertility / agriculture goddess ? I used to do with AD&D rules but with DCC ones, it's quite different...

Thanks.

[Breton or french speakers welcome]

_________________
An hini a ra goap, ouzh e revr e stag.


Top
 Profile  
Reply with quote  
PostPosted: Sun Feb 17, 2019 1:17 pm 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 16, 2012 9:41 am
Posts: 2872
baophrat wrote:
I'm not looking for ideas to create Gods (I have a lot of ideas already) but it seems difficult to me to generate the gods I have imaginated with the DCC rules. I can't really see the difference between the Patrons and the Gods. Is there some material to help me to integrate my gods in the DCC rules, I mean some tools, or guideline. For example, how to do with a Fertility / agriculture goddess ? I used to do with AD&D rules but with DCC ones, it's quite different...

Thanks.

[Breton or french speakers welcome]


These two articles may help:

https://ravencrowking.blogspot.com/2012 ... ssics.html

https://ravencrowking.blogspot.com/2015 ... ngeon.html

Minimally, you just have to decide if the gods are Lawful, Chaotic, or Neutral. If the god is also going to be a patron, you should do a patron write up. You can also do special rules for clerics who follow a specific faith. For examples of gods worked up for DCC, see:

* Crawljammer #5: https://dcctreasures.blogspot.com/2016/ ... mer-5.html
* Hubris: https://dcctreasures.blogspot.com/2017/ ... nture.html
* Divinities & Cults Vol I: https://dcctreasures.blogspot.com/2016/ ... cults.html
* Divinities & Cults Vol II: https://dcctreasures.blogspot.com/2017/ ... me-ii.html
* Crawling Under a Broken Moon #11: https://dcctreasures.blogspot.com/2016/ ... on-11.html
* Crawling Under a Broken Moon #12: https://dcctreasures.blogspot.com/2016/ ... on-12.html
* The Crimson Void: https://dcctreasures.blogspot.com/2016/ ... -void.html

Hope this helps!

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


Top
 Profile  
Reply with quote  
PostPosted: Mon Feb 18, 2019 9:18 am 
Offline
Ill-Fated Peasant
User avatar

Joined: Sat Jan 19, 2019 11:17 am
Posts: 9
Location: Breizh Izel
FLGS: Rann sevenadurel ti Leclerc Kemper
Thanks ! It will help I guess.

_________________
An hini a ra goap, ouzh e revr e stag.


Top
 Profile  
Reply with quote  
PostPosted: Mon Feb 18, 2019 9:31 am 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 16, 2012 9:41 am
Posts: 2872
baophrat wrote:
Thanks ! It will help I guess.


If you can ask more specific questions, I might be able to offer more support.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


Top
 Profile  
Reply with quote  
PostPosted: Thu Mar 28, 2019 9:13 am 
Offline
Ill-Fated Peasant
User avatar

Joined: Sat Jan 19, 2019 11:17 am
Posts: 9
Location: Breizh Izel
FLGS: Rann sevenadurel ti Leclerc Kemper
So it's me again !

I'm still working on my little campaign setting (The Old Gollewin Barony) and I just want to know how you have done with Dwarves and Elves gods ? Maybe I'll buy a PDF "Divinities and Cults" to have some guidelines but I'm not sure yet.

I have written some details about theses "non-human" gods, so I guess they will have a different treatment than the gods venerated by the humans.

All advices welcome !

Thanks

_________________
An hini a ra goap, ouzh e revr e stag.


Top
 Profile  
Reply with quote  
PostPosted: Thu Mar 28, 2019 5:35 pm 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 16, 2012 9:41 am
Posts: 2872
baophrat wrote:
I'm still working on my little campaign setting (The Old Gollewin Barony) and I just want to know how you have done with Dwarves and Elves gods ? Maybe I'll buy a PDF "Divinities and Cults" to have some guidelines but I'm not sure yet.


In a lot of Appendix N fiction, there is no difference, or non-humans have no gods, or they worship Elder Things.

This is a patron book focused on elves and fey:

https://dcctreasures.blogspot.com/2018/ ... ume-2.html

This is an adventure I wrote which has a call out to every Appendix N source of elves I know.

https://dcctreasures.blogspot.com/2018/ ... acled.html

The Divinities & Cults books have a lot of useful material, but they are adapted from Labyrinth Lord, so there is some peripheral stuff that you should consider before adopting wholesale.

Or just create new gods as you need them.

For a really, really complete write-up of a DCC god, see this:

https://dcctreasures.blogspot.com/2016/ ... -void.html

Daniel

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


Top
 Profile  
Reply with quote  
PostPosted: Thu Mar 28, 2019 5:36 pm 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 16, 2012 9:41 am
Posts: 2872
You might also find a plethora of usable content at Knights in the North.

https://knightsinthenorth.blog/

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


Top
 Profile  
Reply with quote  
PostPosted: Fri Mar 29, 2019 9:55 pm 
Offline
Ill-Fated Peasant

Joined: Fri Mar 29, 2019 9:02 pm
Posts: 3
FLGS: Meeples Games
As stated before, gods and patrons are often the same entities in DCC. However, When I GM, I like to flavor my world where the gods are omnipotent beings that exist beyond the boundaries of reality, and patrons are just supremely powerful beings that exist in the mortal realm (and with whom you could drink a beer).

I'd drink a beer with Sezrekan.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group