Convention Game Advice

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zorbal
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Convention Game Advice

Post by zorbal »

So I’m thinking of running a convention game at ConQuest in Sacramento.

I have run a few HackMaster and D&D games at cons before, so I’m mostly looking for advice specific to DCC (but am not adverse to picking up general advice either!).

I imagine most players would be new to DCC, and could even be new to the hobby altogether.

Do you recommend running a funnel of 0-levels, 1st level, or another level altogether?

Of course we’ll use pre-generated characters, but I’m intrigued by the scratch-off sheets. Has anyone used these at a Con to speed up play but still have a feeling of character generation for the players?

Thanks!
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finarvyn
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Re: Convention Game Advice

Post by finarvyn »

I have found that folks just LOVE the 0-level funnel and I always start my intro games there. If I know that I have an experienced crowd I might go for higher levels, but otherwise I default to the zeroes. 8)
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GnomeBoy
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Re: Convention Game Advice

Post by GnomeBoy »

I have run Funnels and low-level games at Cons. I'm not sure it matters which, overall -- unless you have a feel for the venue. If you think there will be a population of people that have heard of DCC, they have probably already heard of the Funnel and might enjoy playing through one.

I've always had folks new to DCC at my Con games, and they seem to pick it up pretty quickly.
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Raven_Crowking
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Re: Convention Game Advice

Post by Raven_Crowking »

SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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