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 Post subject: Fantasy Grounds
PostPosted: Sat Mar 10, 2018 5:16 pm 
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Gongfarmer

Joined: Sat Mar 10, 2018 5:09 pm
Posts: 2
FLGS: Guild House
Hey folks,

I am a FG user and found that an independent Fantasy Grounds developer has created a DCC RPG ruleset for use with the program (see it here: http://www.fantasygrounds.com/forums/showthread.php?24890-DCC-RPG-Ruleset).

The developer, leozelig, has apparently also developed a FG official ruleset module (with all the tables, spells, etc etc) and offered it to GG so it could be be sold officially. I would love to purchase this. GG has declined for some reason but I really hope they reconsider. FG is a great program and having all the DCC tables and what not all automated would be great for online play.


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 Post subject: Re: Fantasy Grounds
PostPosted: Tue Jun 05, 2018 7:14 am 
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Far-Sighted Wanderer

Joined: Tue Oct 09, 2012 7:45 am
Posts: 48
Location: New Hampshire
I would love the same thing for Roll20.

I just about have my Roll20 group talked into trying a DCC funnel. I’m a relative noob with Roll20 and it will be my first time running on the platform. I’ve run several in person groups from funnel to 3rd level, so I’m not new to DCC, it’s just that getting everyone together for a physical game has become nearly impossible these days.


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 Post subject: Re: Fantasy Grounds
PostPosted: Mon Jul 30, 2018 5:04 pm 
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Far-Sighted Wanderer

Joined: Tue Oct 09, 2012 7:45 am
Posts: 48
Location: New Hampshire
So our group switched over to Fantasy Grounds and it is great. We are liking it so much better than Roll20. With our busy lives and geographical distance it allows us to still maintain our weekly session.

I almost had them talked into giving DCC a whirl. Everyone loved the rules and the old school feel of the system, but hand entering everything into FG is just too much for our limited time. They decided on 5e because everything is available and ready to go. I'm hoping it won't be a total loss as I am going to convert some of my favorite adventures over to 5e.

Oh well.


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 Post subject: Re: Fantasy Grounds
PostPosted: Sat Oct 13, 2018 7:38 am 
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Gongfarmer

Joined: Sat Mar 10, 2018 5:09 pm
Posts: 2
FLGS: Guild House
Ya, guys, I purchased your Lankhmar books by backing via KS. I also bought other of your products. I really hope you guys consider selling your stuff on FG. Having this game run on FG would be great. I only play online. Despite owning all these products I cant play them since I only play with online groups.

From my understanding, the FG user has all the material inputted and ready to use. GG just needs to partner with FG so they can sell it.


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 Post subject: Re: Fantasy Grounds
PostPosted: Sat Oct 13, 2018 2:37 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3358
Location: Left Coast, USA
FLGS: Bizarro World
What is the FG virtual system lacking that makes it impossible to run DCC?

I don't understand.... If you can run it face-to-face, what makes that not work in a virtual medium? I ran some DCC a few years back on Roll20 and it went fine, but I don't know FG.

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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