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new to dcc rpg have questions.

Posted: Wed Sep 27, 2017 3:44 pm
by Soapstone
i got the quick start guide from free rpg day back in july, and i bought the standard core 4e HC rule book for $40.

it looks like a very fun system and i would love to play, i am not sure who is near where i live that also plays the game, most seem to play standard d&d or pathfinder. I posted in one of my local fb forums for geeky things that i would like to play and looking for people to play, is there anything more i can do?

I am slowly reading through the book as I keep getting distracted by video games and tv/movies, I have scanned through the 2 sample quests in the back of the book, and have started writing a quest of my own to see how it works, based on what i am looking at with the 2 samples given. How do i know if i am doing it right?

Re: new to dcc rpg have questions.

Posted: Sat Sep 30, 2017 6:29 am
by Fenris Ulfhamr
If you and your group are having fun, you are doing it right!
I've started campaigns in three different states since i started DCC and usually get things going quickly in a new place. For players of other editions I emphasize the streamlined open ruleset and highlight the fun things that make DCC unique (Mighty Deeds, Mercurial Magic, and spell checks).
For altogether new players (and girlfriends, parents, siblings of seasoned players) I point out the simplicity of the rules, offer pregen characters to try out, and remind them that your zeroes aren't expected to know anything about the gameworld that you don't- they ain't heroes yet!
I recomend running a couple modules (Portal Under the Stars & Sailors on the Starless Sea are great starts) and weave them together into a campaign, altering as needed. You'll be writing your own in no time!
Have fun and tell us how it goes!

Re: new to dcc rpg have questions.

Posted: Sat Sep 30, 2017 9:48 am
by GnomeBoy
Soapstone wrote:How do i know if i am doing it right?
DCC is very swingy and unpredictable.

It puts a lot of focus on what actually happens at the table, where the die rolls can heavily influence the game. Make sure the players have some understanding of this before you start. They may need to run away sometimes. Then again, they may easily knock down something very tough. With Luck, they have the option to steer die rolls in their favor, if they choose.

Your question is pretty broad, so that answer is broad, too.

If you have a more specific question, let's hear it... :wink:

Re: new to dcc rpg have questions.

Posted: Mon Oct 02, 2017 2:10 pm
by Soapstone
the biggest problem is i am not really finding anyone interested in playing it.

as for the template adventures, the quickstart guide has portal under the stars and the gnoll home (i think it is called). and my rule book has a different lvl 1 adventure (can't remember what it is atm). i am using the adventures included as a template for writing my own campaign as i mentioned. and i am just finishing up the classes/races chapter of the book so as I read through it, i will edit my adventure i am writing.

Re: new to dcc rpg have questions.

Posted: Mon Oct 02, 2017 5:26 pm
by Fenris Ulfhamr
Run a demo day with pizza/prizes/whatever, make flyers, hang out and talk the game up and get people excited! I used to promote metal bands, so if the above doesn't work just push 'em IN THE PIT! :twisted: :mrgreen:

Re: new to dcc rpg have questions.

Posted: Sun Oct 08, 2017 6:46 pm
by LeMaster of the Wise
Meetup worked well for me.

Re: new to dcc rpg have questions.

Posted: Sun Oct 08, 2017 6:48 pm
by LeMaster of the Wise
Yeah, I find it hard to get people to play anything other than Pathfinder or D&D.

Re: new to dcc rpg have questions.

Posted: Wed Oct 11, 2017 5:30 pm
by soulcatcher78
If you've got an FLGS that sells the product they might be able to help you set up a demo game (at the store) so that you can start putting a group of interested people together. Once you have one or two solid players they can help fill the table by spreading the word.