Detect Traps Spell
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Detect Traps Spell
Can someone point me in the direction of something like a Detect Traps spell in an official or unofficial publication?
- Raven_Crowking
- Cold-Hearted Immortal
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Re: Detect Traps Spell
Second Sight probably comes closest.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Gongfarmer
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Re: Detect Traps Spell
As it happens, I just read one yesterday!Archivist wrote:Can someone point me in the direction of something like a Detect Traps spell in an official or unofficial publication?
Grimtooth's Museum of Death has a Detect Traps spell as a patron spell for Grimtooth.
I'm not sure it seemed all that great compared to Detect Evil or Second Sight, though.
- Raven_Crowking
- Cold-Hearted Immortal
- Posts: 3159
- Joined: Fri Mar 16, 2012 9:41 am
- FLGS: The Sword & Board
- Contact:
Re: Detect Traps Spell
Too true!HerbMallette wrote:As it happens, I just read one yesterday!Archivist wrote:Can someone point me in the direction of something like a Detect Traps spell in an official or unofficial publication?
Grimtooth's Museum of Death has a Detect Traps spell as a patron spell for Grimtooth.
I'm not sure it seemed all that great compared to Detect Evil or Second Sight, though.
Forgot that one!
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Re: Detect Traps Spell
Detect Evil results of 18+ will expose traps.
I've toyed with house-rules for the nature of what is revealed hinging on the cleric's alignment. Lawful clerics detecting chaotic beings, neutral clerics detecting beasts and traps, and evil clerics detecting lawful beings.
I've toyed with house-rules for the nature of what is revealed hinging on the cleric's alignment. Lawful clerics detecting chaotic beings, neutral clerics detecting beasts and traps, and evil clerics detecting lawful beings.