Ran my first adventure
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Ran my first adventure
wrote my own funnel adventure to start a campaign of DCC for the family. I'd like to say with pride I did good. They promptly went around the house making sure all the doors and windows were shut and locked 15 min into the adventure.
- tovokas
- Mighty-Thewed Reaver
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Re: Ran my first adventure
Congrats on your first session: can't think of any better evidence that you did good!
- soulcatcher78
- Wild-Eyed Zealot
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Re: Ran my first adventure
Sounds like you have elicited a response, lol. This is always a good thing!Ozerulz wrote:wrote my own funnel adventure to start a campaign of DCC for the family. I'd like to say with pride I did good. They promptly went around the house making sure all the doors and windows were shut and locked 15 min into the adventure.
Congratulations on your first run.
Re: Ran my first adventure
Session 2 went well. I intend to use the funnel I wrote to hold several DCC events here in COS to try and spread the game locally. I really like how most people haven't memorized everything about the game so you can have an "old school" atmosphere game where everything is new. Play testing the funnel brought about some very interesting turn of events that had a big effect on the players. The main NPC of the funnel was incapacitated during the final battle and the 0 level players were left to fight for themselves without any help. There were some great Crit's rolled and some amazing fumbles that played well into the character's developments. This summer I will try and run three events locally to build a local base.
- brujoloco
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Re: Ran my first adventure
Ozerulz wrote:Session 2 went well. I intend to use the funnel I wrote to hold several DCC events here in COS to try and spread the game locally. .
A quick question, how many funnels to reach level 1 in your experience? two/three? I have only ran funnels for different groups so far.
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- soulcatcher78
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Re: Ran my first adventure
Depends on the number of survived encounters and how you want to run your game. If you have enough encounters (5-6) in a funnel you could theoretically level the PCs inside the funnel (some funnels are designed with this in mind due to the difficulty of the final encounter). If on the other hand your players are doing their best NOT to survive (either with poor rolls or mistakes) you might need to run another funnel to get them there.brujoloco wrote:Ozerulz wrote:Session 2 went well. I intend to use the funnel I wrote to hold several DCC events here in COS to try and spread the game locally. .
A quick question, how many funnels to reach level 1 in your experience? two/three? I have only ran funnels for different groups so far.
- Raven_Crowking
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Re: Ran my first adventure
I let PCs level as soon as they reach 10 XP, which is usually during the funnel.brujoloco wrote:A quick question, how many funnels to reach level 1 in your experience? two/three? I have only ran funnels for different groups so far.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Re: Ran my first adventure
Ill fated peasant- I designed my funnel to act in two parts. Any 0 level character surviving both would automatically move on to first level. I like the funnel concept and so do my current players but after a couple nights play as peasants they're ready to move on and see what they can do with player classes.
We also started with a large group of peasants,45, and whittled down from there. Some survivors are left in the basecamp town so that in future should there be more casualties the players have other characters to come back to and bring back into play.
We also started with a large group of peasants,45, and whittled down from there. Some survivors are left in the basecamp town so that in future should there be more casualties the players have other characters to come back to and bring back into play.