Cover art analysis / criticisms / unsolicited suggestions

If it doesn't fit into a category above, then inscribe it here, O Mighty One...

Moderators: DJ LaBoss, michaelcurtis, finarvyn, Harley Stroh

Post Reply
slorg
Ill-Fated Peasant
Posts: 3
Joined: Mon Oct 17, 2016 7:50 pm
FLGS: Comicazi

Cover art analysis / criticisms / unsolicited suggestions

Post by slorg » Fri Feb 10, 2017 6:16 pm

Just to be clear I *love* Kovacs' artwork in general, but I feel the content of the cover art for the standard prints fail to capture the spirit of DCCRPG, which undersells the product and the brand.

The interior* cover artwork (at least of the Kovacs pyromancer version I have) strikes me as far more marketable. It's evocative, eye-catching, and indicative of DCCRPG's distinct play style. You have people getting devoured. You have heroes of multiple classes looking cool and heroic, and appealing to various gamer types. The art catches your eye and all but forces it to linger. You've got a god of law fueling a sorcerer's spell while a god of chaos breathes life into the worms she is fighting; as your gaze drifts from detail to detail, you realize a rich story has been laid bare before you.

Image

Compare that to the artwork reused for the main version, I think for all four printings.

Image

What have we got? A single figure--alone, solitary--standing, stationary, across a precipice from a blank, unemotional face. Browns, blues, no striking colors. A lull between the action.

Image

I adore DCCRPG and I want nothing more than for the brand and for Goodman Games to to succeed. I humbly suggest that with the next printing a more appropriate cover be considered. Peter Mullen's new cover is a step in the right direction--it feels very appendix N, and the metroid / sci-fi feel certainly distinguishes it from all of the high fantasy games out there. The Kovacs pyromancer is too, I suppose, but there are no heroes; it's just the villain standing there with flames whipping about him.

Image

My suggestions to Goodman are to a) include at least three classes showing off their coolest skills, b) depict at least one hero dying spectacularly, and c) suffuse everything with the overwhelming, mind-sliming Appendix N flavor you and your artists are so good at capturing.

Anyway, as a huge fan of the game and of the artists and artwork, wanted to throw this out there. Excited to see what others think of the various cover art.

slorg
Ill-Fated Peasant
Posts: 3
Joined: Mon Oct 17, 2016 7:50 pm
FLGS: Comicazi

Re: Cover art analysis / criticisms / unsolicited suggestion

Post by slorg » Fri Feb 10, 2017 6:35 pm

I commissioned a small fleet of graphic designers to mock up what I'm getting at:

Image

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3626
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Cover art analysis / criticisms / unsolicited suggestion

Post by GnomeBoy » Mon Feb 13, 2017 10:17 am

I don't see that cover as a lull at all... more of a moment of impending action... "What is going to happen?" is the essence of a roleplaying game, eh? "You, the player, get to decide!"

Fight scenes are rampant; that cover stands out all the more for that. It could make someone curious about that game, and start looking through it (whereupon they'll find a metric ton and a half of awesome art to fire up their brain cells further).

I don't find that door boring in the least -- it clearly means something... but what? Gotta go in to find out...

YMMV
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

User avatar
catseye yellow
Mighty-Thewed Reaver
Posts: 367
Joined: Tue Nov 27, 2012 5:23 am

Re: Cover art analysis / criticisms / unsolicited suggestion

Post by catseye yellow » Mon Feb 13, 2017 1:29 pm

i love the wizard cover. and heroes are there. oh yes, they are there.

Jim Skach
Deft-Handed Cutpurse
Posts: 244
Joined: Thu Mar 25, 2010 4:42 pm
Location: Crystal Lake, IL

Re: Cover art analysis / criticisms / unsolicited suggestion

Post by Jim Skach » Mon Feb 13, 2017 1:56 pm

Everyone's an art director :lol:

User avatar
Griffith
Far-Sighted Wanderer
Posts: 38
Joined: Sun Jul 19, 2015 10:04 am
FLGS: Paradox Comics-N-Cards

Re: Cover art analysis / criticisms / unsolicited suggestion

Post by Griffith » Sat Feb 18, 2017 2:20 pm

catseye yellow wrote:i love the wizard cover. and heroes are there. oh yes, they are there.
I prefer the wizard cover over the original too. The Peter Mullen cover is also very excellent.

User avatar
finarvyn
Cold-Hearted Immortal
Posts: 2482
Joined: Fri Jun 26, 2009 3:42 am
FLGS: Fair Game
Location: Chicago suburbs
Contact:

Re: Cover art analysis / criticisms / unsolicited suggestion

Post by finarvyn » Sat Mar 04, 2017 6:17 am

I really like the original cover, but I think that slorg had a nice idea with the one below.
slorg wrote:I commissioned a small fleet of graphic designers to mock up what I'm getting at:

Image
This is a neat cover design, too. 8)
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson

User avatar
brujoloco
Far-Sighted Wanderer
Posts: 16
Joined: Sun Apr 23, 2017 4:06 pm
FLGS: FRPGames
Location: Panama

Re: Cover art analysis / criticisms / unsolicited suggestion

Post by brujoloco » Thu Apr 27, 2017 1:36 pm

That particular art piece reminds me of the classic Paladin in Hell black and white iconic drawing from the good old days. Though I dont dislike the original Single guy staring at the door art piece, I dont like it much either, and yes, the Pyromancer cover is just amazing. My Core is that one, and the weird reptlian sorcerer on the spine is one of my favorites. Sadly I was only able to find it in Softcover and for day to day handling I would prefer a hardcover one, but waiting to see if I can find one for cheap.

The Aliens one is great too, we could really use some more covers with more action yes. Would also help differentiate editions too.

Anyone can give back and spine cover photos of the aliens one? Was wondering on buying it , but dunno how it will look on the spine, since that is the only art piece that displays on a rack.

As I said before the Pyromancer one has this amazing wizard sorcerer

Image
Image
Image

Dumnbunny
Far-Sighted Wanderer
Posts: 20
Joined: Thu Jun 28, 2012 8:20 pm
FLGS: Kapow Comics, Cards and Games
Location: Lethbridge, AB

Re: Cover art analysis / criticisms / unsolicited suggestion

Post by Dumnbunny » Thu Apr 27, 2017 5:16 pm

brujoloco wrote:and yes, the Pyromancer cover is just amazing.
Love that cover; my favourite cover, and my favourite DK piece. Someday I'll find an affordable copy.

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3626
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Cover art analysis / criticisms / unsolicited suggestion

Post by GnomeBoy » Thu Apr 27, 2017 5:54 pm

brujoloco wrote:Would also help differentiate editions too.
...there's just the one edition...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

Ozerulz
Wild-Eyed Zealot
Posts: 54
Joined: Fri Mar 17, 2017 10:35 pm
FLGS: Gamers Haven

Re: Cover art analysis / criticisms / unsolicited suggestion

Post by Ozerulz » Thu Apr 27, 2017 6:17 pm

I like the cover art as is. The door is the doorway to a new game and when you open the door aka open the book you see all hell breaking loose. There's more there than what you think, if you stop to think about it.

Jim Skach
Deft-Handed Cutpurse
Posts: 244
Joined: Thu Mar 25, 2010 4:42 pm
Location: Crystal Lake, IL

Re: Cover art analysis / criticisms / unsolicited suggestion

Post by Jim Skach » Fri Apr 28, 2017 7:00 am

GnomeBoy wrote:
brujoloco wrote:Would also help differentiate editions too.
...there's just the one edition...
Amen

User avatar
brujoloco
Far-Sighted Wanderer
Posts: 16
Joined: Sun Apr 23, 2017 4:06 pm
FLGS: FRPGames
Location: Panama

Re: Cover art analysis / criticisms / unsolicited suggestion

Post by brujoloco » Fri Apr 28, 2017 12:35 pm

Jim Skach wrote:
GnomeBoy wrote:
brujoloco wrote:Would also help differentiate editions too.
...there's just the one edition...
Amen

Ok ok ... CORRECTION Version? better? :lol:

I would love to see different "correction versions" covers, at least a different one to the plain vanilla one of the lone guy at the door. Peter Mullen has a ton of amazing art pieces that could work.

I am still wondering if anyone has the alien cover one and could take a quick picture of the spine and backplate? Wondering how it looks in those angles.
Image

Post Reply

Return to “DCC RPG General”