List of NPCs

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losloris
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List of NPCs

Post by losloris »

I find most of the random playable characters that can be found in the back of modules to be really well done.

Is there a list available with all of these characters, fully decked out as found in the modules?

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Re: List of NPCs

Post by GnomeBoy »

Are we talking DCC RPG modules (#67+)? Or DCC 3.x/4 edition modules (#1-66)?

I've never seen a compilation of the handout characters from the early modules...
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

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losloris
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Re: List of NPCs

Post by losloris »

In some of the modules there are PreGenerated characters (perhaps that would have been better wording, my bad).

For example, in the back of DCC 30 is this fellow;

Ubo Gutrot, Dwarf Bbn10: CR 10; Medium
Humanoid; HD 10d12+50; hp 145; Init +5; Spd 40 ft.;
AC 18 (+1 Dex, +5 +2 rhino hide armor, +2 deflection),
touch 13, flat-footed 18; Base Atk +10; Grp +14;
Atk +1 vicious keen greatsword +15 melee (4d6+7,
1d6 to Ubo) or +1 warhammer +15 melee (1d8+5) or
cold iron throwing axe +11 ranged (1d6+4); Full Atk
+1 vicious keen greatsword +15/+10 melee (4d6+7,
1d6 to Ubo) or +1 warhammer +15/+10 melee
(1d8+5) or cold iron throwing axe +11/+6 ranged
(1d6+4); SQ Darkvision (60 ft), DR 2/-, dwarf traits,
illiteracy, improved uncanny dodge, rage (3/day), stability,
trap sense +3; AL CG; SV Fort +12, Ref +4, Will
+3; Str 18, Dex 12, Con 20, Int 10, Wis 11, Cha 8.
Languages: Common, Dwarven.
Skills and Feats: Climb +15, Intimidate +3, Jump
+20, Knowledge (nature) +3, Listen +8, Survival +12,
Swim +8; Blind Fight, Cleave, Improved Initiative,
Power Attack.
Equipment: +1 keen vicious greatsword, +1
warhammer, +2 rhino hide armor, gauntlet of rust,
ring of protection +2, boots of striding and springing,
6 cold iron throwing axes, backpack, climber’s kit,
bedroll, 4 tindertwigs, 4 flasks of oil, cold weather
gear, 50-ft. silk rope, three potions of cure moderate
wounds, potion of enlarge person, potion of barkskin
(+3 natural armor), potion of expeditious retreat.

I like having a collection of these guys, or even any of the other Named bad guys, as a rogues gallery, and, I would be fine doing the leg work on this. That noted, my making-things-look-nice skills are not what they used to be. Suggestions on formatting and such would not go unread.

Losloris
losloris
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Re: List of NPCs

Post by losloris »


Veriander Lyras, Half-elf Clr7/Rog3: CR 10;
Medium Humanoid; HD 7d8+14 and 3d6+6; hp 80;
Init +2; Spd 30 ft.; AC 22 (+2 Dex, +7 +3 mithral shirt,
+2 +1 light metal shield, +1 deflection), touch 13, flatfooted
20; Base Atk +7; Grp +8; Atk +1 morningstar of
shock +9 melee (1d8+2 and 1d6 electricity) or masterwork
silver rapier +9 melee (1d6) or mithral dagger
+9 melee (1d4+1) or +1 light crossbow +10 ranged
(1d8+1); Full Atk +1 morningstar of shock +9/+4
melee (1d8+2 and 1d6 electricity) or masterwork silver
rapier +9/+4 melee (1d6) or mithral dagger +9/+4
melee (1d4+1) or +1 light crossbow +10/+5 ranged
(1d8+1); SA Sneak attack +2d6; SQ Evasion, half-elf
traits, immunities (sleep and sleep effects), low-light
vision, spontaneous casting (cure wounds), trapfinding,
trap sense +1, turn undead (9/day, +2 turning roll,
turn as 12th level cleric); AL NG; SV Fort +8, Ref +7,
Will +10; Str 12, Dex 14, Con 14, Int 11, Wis 18, Cha
14.
Languages: Common, Elven.
Skills and Feats: Balance +9, Bluff +7,
Concentration +6, Disable Device +6, Heal +10,
Knowledge (religion) +7, Listen +12, Open Lock +8,
Search +7, Sleight of Hand +5, Spot +12, Tumble +8;
Alertness, Extra Turning, Improved Turning, Rapid
Reload (light crossbow).
Divine Spells (6/5+1/4+1/3+1/2+1, Save DC = 14
+ spell level; Domains: Sun, Good): 0 – create water,
detect magic (x2), detect poison, light, read magic;
1st – bless, detect evil, divine favor, protection from
evil†*, remove fear, shield of faith; 2nd – consecrate*,
heat metal†, lesser restoration, resist energy,
silence; 3rd – daylight, magic circle against evil*,
prayer, searing light†; 4th - holy smite†*, restoration
(x2). †Indicates domain spell, *indicates good spell.
Equipment: +3 mithral shirt, +1 morningstar of
shock, +1 light crossbow, 30 bolts, +1 light metal
shield, masterwork silver rapier, mithral dagger, phylactery
of undead turning, ring of protection +1, bracers
of health +2, periapt of wisdom +2, cold weather
gear, wand of cure serious wounds (15 charges),
potion of displacement, potion of neutralize poison,
potion of owl’s wisdom, two potions of cure moderate
wounds, two scrolls of dispel magic (CL 6), two
scrolls of lesser restoration, scroll of neutralize poison,
scroll of remove paralysis.
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Re: List of NPCs

Post by Raven_Crowking »

Those are pre-DCC stats, from 3rd Edition or 3.5.

May I suggest you look at http://purplesorcerer.com/create_upper.php
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
losloris
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Re: List of NPCs

Post by losloris »

Thanks for the tip, and, I really appreciate the random generator. Also cool is random name generators.

However, there is a great collection of named characters within the modules themselves that I think should not go ignored. I have no intention (nor time, nor faculties) to play all of the DCC modules. On the other hand, when I was DMing years ago I thought to generate an index of all the characters that we have come across. My players already do for villains and really big baddies, such as Stygoth the black dragon.

After doing a whole bunch of skulking about I found a super list on random names for charactaers, places, ships & taverns. I will look again to find a link as having this tool at the ready is oh so handy (my players was no longer impressed with the amount of people we met named Biff)

And so, with that in mind, I am looking to put together a collection of pregens. I do not care whether they are 3.5 or 5 as that part of the math can be easily modified on the spot.

Losloris
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catseye yellow
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Re: List of NPCs

Post by catseye yellow »

yes but kinda this section of the forum is for dcc (rules not the module series). downstairs you can find forum sections that are dedicated to the pre-67 dcc modules.
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catseye yellow
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Re: List of NPCs

Post by catseye yellow »

i mention this not to stop you from posting here but i just feel that you might find more help for your undertaking here

http://www.goodman-games.com/forums/viewforum.php?f=58
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