Rival Adventuring Parties
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- Buttmonkey
- Far-Sighted Wanderer
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Rival Adventuring Parties
My DCC RPG campaign is officially kicking off tomorrow night. One of the elements the players will be dealing with initially is the presence of rival adventuring parties in the immediate vicinity. I keep starting to create the classed NPCs only to kick myself because I can just treat them as 1 or 2 HD monsters. Spellcasters get spell-like special abilities. No big whoop. It only needs to take a minute or less per NPC adventurer. Yet, I keep starting to head over to Purple Sorcerer to use its PC generation app. And then I kick myself again. My brain needs to loosen up and embrace the DCC.
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- Chaos-Summoning Sorcerer
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Re: Rival Adventuring Parties
I still have this problem once in a while too.
Dieter Zimmerman
[[Faceless Minion of the Dark Master]]
[[Faceless Minion of the Dark Master]]
- GnomeBoy
- Tyrant Master (Administrator)
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Re: Rival Adventuring Parties
Back of the book gives you bunch of ready-made NPCs that could comprise many different rival parties... Pg 432.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- Buttmonkey
- Far-Sighted Wanderer
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Re: Rival Adventuring Parties
I forgot about that. Thanks for the reminder!GnomeBoy wrote:Back of the book gives you bunch of ready-made NPCs that could comprise many different rival parties... Pg 432.
Do you give NPC/villain warriors and dwarves mighty deeds of arms?
- GnomeBoy
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Re: Rival Adventuring Parties
Me? No.
Classes are for PCs.
Not that I might not give NPC "fighting men" some kind of edge, but nothing as versatile as a Deed.
Classes are for PCs.
Not that I might not give NPC "fighting men" some kind of edge, but nothing as versatile as a Deed.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- Raven_Crowking
- Cold-Hearted Immortal
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Re: Rival Adventuring Parties
For me, I'll give NPCs a Deed Die if I feel like it. It depends upon how I want the NPC to be run. Nothing is sacred.
This is sort of like spells for NPCs....some get real spells with spell checks, others get abbreviated spells like the NPC examples in the rule book. Again, it depends upon how I want the NPC to be run.
Likewise, I might give an NPC discretionary Luck...and even a Luck Die, if I feel like it.
There are no hard-and-fast rules. I have also used the Purple Sorcerer tools to generate NPCs. Why not? They're simple to use and give great results.
This is sort of like spells for NPCs....some get real spells with spell checks, others get abbreviated spells like the NPC examples in the rule book. Again, it depends upon how I want the NPC to be run.
Likewise, I might give an NPC discretionary Luck...and even a Luck Die, if I feel like it.
There are no hard-and-fast rules. I have also used the Purple Sorcerer tools to generate NPCs. Why not? They're simple to use and give great results.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- catseye yellow
- Cold-Blooded Diabolist
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Re: Rival Adventuring Parties
sometimes i give a npc deed die and one or more signature deeds if i want them to be memorable in some way.