What DCC Needs Is.....

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Re: What DCC Needs Is.....

Post by MonsterSlayer » Mon Feb 17, 2014 2:10 pm

This is all completely subjective and I know my arguments are completely selfish, but the OP asked. I have stalked this forum enough to understand all of the arguments but it just boils down to time with me. It would be so cool to have the stats and pictures to go with the DCC flavor. I'm sorry, I love the random creature generator so much but I don't have the time anymore. The same reason for the campaign book, I love to draw maps, etc. but I don't have the time anymore.

So I would second both the Monster Manual and Campaign book. I just want the product already chock full of DCC goodness ready to go.

Thankfully there are the awesome adventures (the reason we play this game) but, I would still like something between pre-published adventure and do-it-yourself from scratch campaign.

I would buy the beginner box too especially if it came with a full set of dice, but lower on my list.

I would also buy an officially licensed miniature line inspired by DCC produced by a company such as Reaper as well... but that's a whole other hornet's nest to rattle.

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DM Cojo
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Re: What DCC Needs Is.....

Post by DM Cojo » Mon Feb 17, 2014 7:25 pm

sniderman wrote:
fanditch wrote:....a MONSTER MANUAL!
http://www.rpgnow.com/product/112841/Cr ... 6-Denizens
I have this in the softcover book format, and it is an excellent resource!

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Re: What DCC Needs Is.....

Post by pachristian » Sun Mar 16, 2014 6:59 am

A "pocket edition" of the rules. This would be a smaller book (perhaps trade paperback sized), with little artwork, but containing all the rules from the big book. Wizard spells would be in a second small book, and clerical spells in a third. I like DCC, but it's difficult to flip through the rulebook when you need to make a hasty GM call on something. I use (and love) the Purple Sorcerer games "Crawler" App, but that only takes you so far.

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Re: What DCC Needs Is.....

Post by fanditch » Sun Mar 16, 2014 2:13 pm

I too ordered Critters Creatures & Denizens. It is a quality piece of work and I highly recommend it. The creatures therein have a lot of detail, and you can use as much of the detail as you wish. Pick it up and you will instantly have 200-ish more monsters at your beck and call. Nice work, J. A. Rhodes-Gloor!

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Re: What DCC Needs Is.....

Post by Lord Kjeran » Tue Mar 18, 2014 7:21 am

DM Screen. :)
"It was an age of dark beliefs and of practises that were no less dark; and witchcraft and sorcery were rampant throughout the land, among all classes."
Clark Ashton Smith, "The Necromantic Tale"

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Re: What DCC Needs Is.....

Post by JediOre » Tue Mar 18, 2014 9:23 am

Lord Kjeran wrote:DM Screen. :)
Two screens, like the old AD&D screens or like DCC #39 (with an adventure included).

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Re: What DCC Needs Is.....

Post by Lord Kjeran » Tue Mar 18, 2014 9:55 am

Exactly like DCC 39! I use that one even for games that aren't 3.5. It caused confusion when I was running Heroes Unlimited at a con one year and that was my screen. :)
"It was an age of dark beliefs and of practises that were no less dark; and witchcraft and sorcery were rampant throughout the land, among all classes."
Clark Ashton Smith, "The Necromantic Tale"

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Re: What DCC Needs Is.....

Post by Semi-Retired Gamer » Sun Mar 23, 2014 5:15 am

Lots of good ideas in this thread! I keep thinking "Hell Yeah" every time I read DM Screen, Campaign Setting, Monster Manual, and a beginners box with a full set of dice so...

How 'bout I'll take one of...each! 8) :wink:
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Re: What DCC Needs Is.....

Post by JediOre » Sun Mar 23, 2014 5:34 am

Lord Kjeran wrote:Exactly like DCC 39! I use that one even for games that aren't 3.5. It caused confusion when I was running Heroes Unlimited at a con one year and that was my screen. :)

Yep, I too use the screens for my Castles & Crusades game. The C&C screen (the older one that is a tri-fold and not printed in a landscape format) is on my left, obscuring the adventure module while one of the DCC 39 screens is on my right hiding my dice, notes, and my tea pot full of whatever hot tea I've got a hankering for (we evil DMs can't be letting wimpy players at my loose leaf tea! :lol: )

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Re: What DCC Needs Is.....

Post by finarvyn » Sun Mar 30, 2014 6:09 pm

Lord Kjeran wrote:DM Screen. :)
For those of you who didn't attend the "What's New at Goodman Games" seminar at Gary Con, I might mention a couple of things.

(1) Joseph showed some concept art and mentioned that for a GM screen one would need artwork that could be viewed up close and far away, so the concept of a GM screen is certainly on his radar.

(2) He also mentioned that he had a couple of projects to get worked through, then wanted to turn his attention to the "annual." He suggested that such a book might be targeted for release by the end of the year if things go as expected.

Nothing firm on either topic, you understand, but at least both were addressed. 8)
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Re: What DCC Needs Is.....

Post by catseye yellow » Mon Mar 31, 2014 3:02 am

new spellburn is more or less recording of gg seminar.

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Re: What DCC Needs Is.....

Post by MrHemlocks » Mon Mar 31, 2014 3:20 am

Needs Chuck Norris as a sponsor and a Campaign setting.

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Re: What DCC Needs Is.....

Post by ajtheronin » Mon Mar 31, 2014 7:00 am

Hole in the sky is from Sabotage. :)

We will be able to get the modules anyways if we can't participate on the KS campaign, right?

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Re: What DCC Needs Is.....

Post by Doug Kovacs » Mon Mar 31, 2014 11:14 am

finarvyn wrote:
Lord Kjeran wrote:DM Screen. :)
For those of you who didn't attend the "What's New at Goodman Games" seminar at Gary Con, I might mention a couple of things.

(1) Joseph showed some concept art and mentioned that for a GM screen one would need artwork that could be viewed up close and far away, so the concept of a GM screen is certainly on his radar.

(2) He also mentioned that he had a couple of projects to get worked through, then wanted to turn his attention to the "annual." He suggested that such a book might be targeted for release by the end of the year if things go as expected.

Nothing firm on either topic, you understand, but at least both were addressed. 8)

Marv interprets seeing a 95% complete painting as concept art …. thanks Marv (with sarcasm)



I'll try to post some images of the stuff at the seminar soon and throw a link up here.
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Re: What DCC Needs Is.....

Post by catseye yellow » Tue Apr 01, 2014 8:05 am

please do. i am reluctant to scan social networks for them.

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Re: What DCC Needs Is.....

Post by finarvyn » Tue Apr 01, 2014 8:20 am

Doug Kovacs wrote:
finarvyn wrote:Joseph showed some concept art and mentioned that for a GM screen one would need artwork that could be viewed up close and far away, so the concept of a GM screen is certainly on his radar.
Marv interprets seeing a 95% complete painting as concept art …. thanks Marv (with sarcasm).
Ouch. Guess that came out wrong, eh, Doug? Try to keep in mind that I'm a cartoonist and not an actual artist. :oops: (Removes dagger from Doug's back and tries to stab it into own heart. :wink: )

I didn't mean to indicate that the art looked unfinished, only that I got the impression that the GM screen was still unfinished. I knew that the one piece shown was intended for the screen, but I don't recall seeing other artwork to fill in the other panels.
Marv / Finarvyn
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Re: What DCC Needs Is.....

Post by Doug Kovacs » Tue Apr 01, 2014 12:00 pm

here is a link to the current state of the first DM screen panel ...until I do something better :

http://dougkovacs.com/dkblog/?p=1183

apologies accepted Marv.
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Re: What DCC Needs Is.....

Post by Raven_Crowking » Tue Apr 01, 2014 1:20 pm

That looks sweet, Doug!
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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Re: What DCC Needs Is.....

Post by Netherstorm » Tue Apr 01, 2014 2:58 pm

That is so epic. I think I might try to stick it in a dungeon or something... is the mouth a portal? A wizard inside a magic sphere, too... awesome. Maybe once my group throws me a curveball, I'll cook up a mini-adventure to deal with whatever they've done and i'll include this somehow.
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Re: What DCC Needs Is.....

Post by catseye yellow » Tue Apr 01, 2014 3:05 pm

doug, i have to say that not since planescape has art played such an important role in my decision to collect dcc.

post the other stuff from gary con too! that one with a band fighting a horde of somethings.

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Re: What DCC Needs Is.....

Post by Doug Kovacs » Tue Apr 01, 2014 3:41 pm

These aren't the best photos, but look at these until I get some better ones. Keep hitting the arrows to the sides to see close ups and the context of the seminar.

and thanks for the complements everyone

https://plus.google.com/u/0/photos/+Dan ... 5739126866

It's not complete, and I've already spent some time painting today so I'm reluctant to over document them , when I could just spend the time finishing them and showing some good scans.
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Re: What DCC Needs Is.....

Post by smathis » Tue Apr 01, 2014 5:25 pm

Not sure if anyone would be interested but I've been putting some time in on the monster chapter in TA. It will be available as PDF until the rest of the second book (The Hanging Judge's Guide to Transylvania) is complete. I'd estimate it's about 3 months off, given a month for layout/editing and such.

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Re: What DCC Needs Is.....

Post by Raven_Crowking » Tue Apr 01, 2014 6:32 pm

I am interested.
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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Re: What DCC Needs Is.....

Post by smathis » Tue Apr 01, 2014 7:18 pm

Raven_Crowking wrote:I am interested.
Cool. I'll try to do a blog list with the monsters in the chapter. I know there's more than 40.

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Re: What DCC Needs Is.....

Post by catseye yellow » Tue Apr 01, 2014 9:03 pm

i would love that. also a blog on cool uses of ruin would be neat while we wait :)

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