Recruiting for a Tales From the Fallen Empire PbP
Posted: Fri Nov 29, 2013 4:41 pm
Hey all, with the recent release (at least to KS backers) of Tales From the Fallen Empire on PDF I figured I'd strike while the iron is hot and see about interest in starting up a PbP game for it.
Recruitment is totally open to people who missed the kickstarter but plan on picking up the PDF once it is available for 'public' sale as it's going to take me a little while to start digesting the book anyhow so it's not like we'll be starting right away. Unfortunately it would be pretty much unplayable if you were not planning on buying it as there are a lot of changes to the base game of DCC, and a lot of setting specific lore that would be absolutely greek to you if you didn't own it.
I'm kinda leaning towards running it on ENworld, largely because I much prefer ENworlds dice roller rather than Invisible Castle, but I'd be OK with running things here too if that's the consensus.
I also like using Obsidian Portal as a campaign manager. If things take off I'll spring for the Acendant membership, my little home game has no use for it, but it has some features that would be handy for a PbP.
I've already got two folks who've expressed interest, but I'd be looking for 2-4 additional players. I will be running a funnel adventure, using the standard DCC chargen rules (using cultural backgrounds from Tales) with the following exceptions (plus other assorted house rules):
0th level hitpoints start at max (ie 4 modified by your Stamina)
Luck (and only luck) is rolled using 4d6 drop the lowest.
The only character classes available from the core book are the Thief and the Warrior. (that's right we're going clericless)
Related to the tragic lack of a healbot, characters have a 'healing pool' equal to their Stamina multiplied by their level. With one nights rest they can subtract any number of hitpoints from this pool to recover lost hitpoints on a 1-1 basis. For example Barri the 1st level Sentinel looses 6 hitpoints in a battle with a bandit, but he has a Stamina of 14. That evening he sets up camp binds the gash on his arm, and gets a good nights rest. By subtracting 6 points from his 'healing pool' of 14 he completely restores his health. Alternatively if desperate measures are required the healing pool can be used without resting for the night. If a character spends a turn recuperating he can restore hitpoints from his healing pool on a 2-1 basis. Barri's 6HP of healing would cost 12 hitpoints from his pool. If things are truly desperate then the healing pool can be used in a single round at a 4-1 basis representing a character digging deep into his or her inner strength and pushing their bodies to the absolute limit. In this case Barri could only restore 3 hitpoints, at a cost of 12 but there may be occasions when those 3 hitpoints mean the difference between life and death. This healing pool refreshes upon leveling up, and occasionally more frequently if the character has several weeks worth of rest.
I'll be using Dave Arneson's rules for treasure and XP. Basically, you can gain 1XP for every iron piece worth of treasure you recover from an adventure, but you need to blow it. This can be spent however you want. Ale and whores, sacrifices to gods, totems or patrons, gambling, charity, get rich quick schemes, or whatever fits your character best. The key thing is that you can't get anything 'useful' out of it. I'd encourage roleplaying this out, and I will give bonus XP to characters who give me interesting plot hooks while they're whooping it up.
Recruitment is totally open to people who missed the kickstarter but plan on picking up the PDF once it is available for 'public' sale as it's going to take me a little while to start digesting the book anyhow so it's not like we'll be starting right away. Unfortunately it would be pretty much unplayable if you were not planning on buying it as there are a lot of changes to the base game of DCC, and a lot of setting specific lore that would be absolutely greek to you if you didn't own it.
I'm kinda leaning towards running it on ENworld, largely because I much prefer ENworlds dice roller rather than Invisible Castle, but I'd be OK with running things here too if that's the consensus.
I also like using Obsidian Portal as a campaign manager. If things take off I'll spring for the Acendant membership, my little home game has no use for it, but it has some features that would be handy for a PbP.
I've already got two folks who've expressed interest, but I'd be looking for 2-4 additional players. I will be running a funnel adventure, using the standard DCC chargen rules (using cultural backgrounds from Tales) with the following exceptions (plus other assorted house rules):
0th level hitpoints start at max (ie 4 modified by your Stamina)
Luck (and only luck) is rolled using 4d6 drop the lowest.
The only character classes available from the core book are the Thief and the Warrior. (that's right we're going clericless)
Related to the tragic lack of a healbot, characters have a 'healing pool' equal to their Stamina multiplied by their level. With one nights rest they can subtract any number of hitpoints from this pool to recover lost hitpoints on a 1-1 basis. For example Barri the 1st level Sentinel looses 6 hitpoints in a battle with a bandit, but he has a Stamina of 14. That evening he sets up camp binds the gash on his arm, and gets a good nights rest. By subtracting 6 points from his 'healing pool' of 14 he completely restores his health. Alternatively if desperate measures are required the healing pool can be used without resting for the night. If a character spends a turn recuperating he can restore hitpoints from his healing pool on a 2-1 basis. Barri's 6HP of healing would cost 12 hitpoints from his pool. If things are truly desperate then the healing pool can be used in a single round at a 4-1 basis representing a character digging deep into his or her inner strength and pushing their bodies to the absolute limit. In this case Barri could only restore 3 hitpoints, at a cost of 12 but there may be occasions when those 3 hitpoints mean the difference between life and death. This healing pool refreshes upon leveling up, and occasionally more frequently if the character has several weeks worth of rest.
I'll be using Dave Arneson's rules for treasure and XP. Basically, you can gain 1XP for every iron piece worth of treasure you recover from an adventure, but you need to blow it. This can be spent however you want. Ale and whores, sacrifices to gods, totems or patrons, gambling, charity, get rich quick schemes, or whatever fits your character best. The key thing is that you can't get anything 'useful' out of it. I'd encourage roleplaying this out, and I will give bonus XP to characters who give me interesting plot hooks while they're whooping it up.