Classic D&D Modules

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gmgeoff
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Classic D&D Modules

Post by gmgeoff »

http://www.wired.com/geekdad/2013/01/dndclassics/

I haven't played some of these in over 10 years. Anyone else planning on converting a few gems over to DCC?
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Flexi
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Re: Classic D&D Modules

Post by Flexi »

I am planning to have a go at DCC#0 Legends Are Made, a fine module which I picked up recently and maybe in the future a shot at B1: In Search of the Unknown, both starting with 0 level meatgrinder characters.

I am also considering B2: Keep on the Borderlands but I think that will be harder to convert. I think that it may be unsuitable for 0 level village fuckwit PCs, armed with fruit knives and pointy sticks. Maybe reserve that one for 1st level characters. Probably have to do more work on the wilderness encounters and monster lairs for that one.
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Blood Axe
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Re: Classic D&D Modules

Post by Blood Axe »

Against the Cult of the Reptile God seems like it would be a great DCC adventure.
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beermotor
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Re: Classic D&D Modules

Post by beermotor »

anyone have opinions on U1-3?
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Blood Axe
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Re: Classic D&D Modules

Post by Blood Axe »

beermotor wrote:anyone have opinions on U1-3?
Ive played them all a long time ago. What do you want to know?
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beermotor
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Re: Classic D&D Modules

Post by beermotor »

Blood Axe wrote:
beermotor wrote:anyone have opinions on U1-3?
Ive played them all a long time ago. What do you want to know?
Um... opinions? Fun or Sucky or what?
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Blood Axe
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Re: Classic D&D Modules

Post by Blood Axe »

Fun. Low level 1 to 3. Somewhat aquatic theme. Coast, pirate, swamps, lizardmen, etc. Google some reviews out there. I can give you a basic run down of each adventure from memory if you like.
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Aplus
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Re: Classic D&D Modules

Post by Aplus »

Plan on segueing current campaign into G1-2-3 in the near future. The party has their own castle now, so it should be easy to hook them in by having them come home to find all their stuff smashed up with boulders and some giant footprints heading off to the northwest...
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cthulhudarren
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Re: Classic D&D Modules

Post by cthulhudarren »

Aplus wrote:Plan on segueing current campaign into G1-2-3 in the near future. The party has their own castle now, so it should be easy to hook them in by having them come home to find all their stuff smashed up with boulders and some giant footprints heading off to the northwest...
Cool, I had the same idea. What level are your players' characters?
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themightyeroc
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Re: Classic D&D Modules

Post by themightyeroc »

beermotor wrote:anyone have opinions on U1-3?
Loved these modules! If you don't own them they are available at rpgnow.com. Looks like the Wizards are unclenching the death grip. These 3 modules would make a great campaign starter, U1 could easily start as a funnel and end with the group being 1st or almost 2nd level. Then move up accordingly.
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