Character Sheet and examples of play
Posted: Sat Jan 12, 2013 4:40 am
Continuing in the process of learning of the rules I noticed three things.
- I have seen some examples on Internet, but it lacks an "official" Character sheet for game. Or at least I miss it.
Is there a reason for this?
- Reading the rules I feel there are not enough examples of play. Many RPG systems create an hero and show his progression throught adventures explaining the rules in the meantime. Think to the Cormac saga in Runequest, for example. This would help a lot to figure how the Character develops (the hard part of the system I think).
- For those as me used to run battles with map, miniatures/cardboard heroes and rules about engagment, range, facing etc. would be important to see a detailed example of how a battle is (or could) fought abstractly.
I know everyone has his own gamemastering style, but an example could help me and those who have my same roleplaying background.
any help or suggestion?
Thanks
- I have seen some examples on Internet, but it lacks an "official" Character sheet for game. Or at least I miss it.
Is there a reason for this?
- Reading the rules I feel there are not enough examples of play. Many RPG systems create an hero and show his progression throught adventures explaining the rules in the meantime. Think to the Cormac saga in Runequest, for example. This would help a lot to figure how the Character develops (the hard part of the system I think).
- For those as me used to run battles with map, miniatures/cardboard heroes and rules about engagment, range, facing etc. would be important to see a detailed example of how a battle is (or could) fought abstractly.
I know everyone has his own gamemastering style, but an example could help me and those who have my same roleplaying background.
any help or suggestion?
Thanks