number of Charaters per Player
Posted: Wed Jan 09, 2013 2:59 am
I'm in the process to read the rules to set my first DCC campaign as DM, but I undestand there's a lot of material off the manual, here and elsewhere, really important to adjust the initial gaming parameters according the needs and the expectations of my players.
So I read "in parallel" forums and blogs to get the essence of this new system and to avoid intial mistakes that could ruin their first approach with DCC.
That said I would ask here some general questions about the party composition.
I already know that there are not strict guidelines about the number/quality of characters (I would call them heroes) per player. I have also understood (at least I hope) the mechanics and the philosophy of the funnel.
Now I ask if a DCC campaign could work if, after the funnel, each player has one (and only one) hero, plus a low number followers and henchmen led by the DM.
I have seen that most modules require more than one hero per player. Is this a matter of tastes (more heroes = more enemies = more challenge) or is a structural need of the system that cannot be altered ?
My players are used to have one hero only and usually they do not die too often. Is it possible create adventures where a party of four or five heroes + a little number of henchmen/hired people is used and survives a few adventures? Or the system inherently asks for more bodies because a "traditional" party has not chances to survive? I suspect they will not be happy to have groups of 12-15 figures.
For more than 20 years of adventures they have only seen parties of four or five heroes and one or two followers.
In simple words : adventures in DCC are so crowded just for a style choice any DM could change at will simple weakening the Enemies or because no party can effectively work/survive if there are less than two heroes per players and an escorting squad of torch helder?
thanks
So I read "in parallel" forums and blogs to get the essence of this new system and to avoid intial mistakes that could ruin their first approach with DCC.
That said I would ask here some general questions about the party composition.
I already know that there are not strict guidelines about the number/quality of characters (I would call them heroes) per player. I have also understood (at least I hope) the mechanics and the philosophy of the funnel.
Now I ask if a DCC campaign could work if, after the funnel, each player has one (and only one) hero, plus a low number followers and henchmen led by the DM.
I have seen that most modules require more than one hero per player. Is this a matter of tastes (more heroes = more enemies = more challenge) or is a structural need of the system that cannot be altered ?
My players are used to have one hero only and usually they do not die too often. Is it possible create adventures where a party of four or five heroes + a little number of henchmen/hired people is used and survives a few adventures? Or the system inherently asks for more bodies because a "traditional" party has not chances to survive? I suspect they will not be happy to have groups of 12-15 figures.
For more than 20 years of adventures they have only seen parties of four or five heroes and one or two followers.
In simple words : adventures in DCC are so crowded just for a style choice any DM could change at will simple weakening the Enemies or because no party can effectively work/survive if there are less than two heroes per players and an escorting squad of torch helder?
thanks