Hi, all. I'm into my third session of DCC RPG and have run through Sailors on the Starless Sea and nearly finished Sepulcher of the Mountain God. The group will likely enter People of the Pit in the next game on Saturday.
This may not be our long-term game, but assuming there are a few survivors, they'll have a few sacks of treasure. How are you other judges providing creative ways for players to spend that hard-earned gold? Given the lack of a magical economy (which is good), what can they really spend treasure on? My thought is allowing them to buy positions of power or start building their own keep, etc.
Other thoughts?
Ok, a few survivors and a little bit of gold
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CrysmalonDM
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Re: Ok, a few survivors and a little bit of gold
Wine and women. New equipment and hirelings. Building a hoard like a dragon. Sacrifing to gods to recover luck points. 
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Re: Ok, a few survivors and a little bit of gold
What did you (and more importantly your players) think of it?CrysmalonDM wrote:Sepulcher of the Mountain God.
I would add "song" to the wine and women. Cleric sacrifice is always a good one. All of my gods have a standing tithe level, as well.CrysmalonDM wrote: This may not be our long-term game, but assuming there are a few survivors, they'll have a few sacks of treasure. How are you other judges providing creative ways for players to spend that hard-earned gold? Given the lack of a magical economy (which is good), what can they really spend treasure on? My thought is allowing them to buy positions of power or start building their own keep, etc.
Other thoughts?
If you want to get boring, you can take it with taxes, fees, and bribes. Or build a crazy "upkeep" chart like I did, and then quickly abandoned. I usually charge them more for stuff they want to buy, and give them less for the stuff they want to sell. I have converted to a silver standard (where any monetary treasure listed in an adventure automatically takes one step down -- though prices don't change). Treasure inflation is a perennial problem.
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Re: Ok, a few survivors and a little bit of gold
They can have specific skills upgraded from an untrained d10 to a d12(Maybe up to a d16) if they manage to find a master in a a specific trade. For example they come across a master alchemist, they can spend gold for a specific alchemist roll, maybe it's handling poisons. Up to GM what training is available and how rare it is. Just an idea I had...
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Re: Ok, a few survivors and a little bit of gold
I try to have one magic scroll available for purchase if the players have to much loot. I charge an arm and a leg for it and because magic is so hard to find they pay up.
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CrysmalonDM
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Re: Ok, a few survivors and a little bit of gold
Thanks, all, and sorry for the delay. What did I think of Sepulcher? It's a deadly (for 1st level) dungeon that is quick to play. I had 2 near-TPKs (from the statues and one other encounter). But it was fun and a good segue from Sailors into People of the Pit (which is the next session.
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Re: Ok, a few survivors and a little bit of gold
after reading sum of The Book of War, I'd say spend the money on building an army and go and ravage the country side. Were supposed to be reavers aren't we. Good to spend a season or two in viking.
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Re: Ok, a few survivors and a little bit of gold
I love inserting a bazaar with strange wares, or a run-in with a master smith traveling to hone his craft and perfect new techniques, to give a little something (a scroll, potion, magical item of some more permanent sort, or just exceptionally well made weapons or armor with some special but mundane bonus like +1 to critical rolls or less of a check penalty and/or fumble die) to have them spend their hard-won but over-abundant coin on.DCCfan wrote:I try to have one magic scroll available for purchase if the players have to much loot. I charge an arm and a leg for it and because magic is so hard to find they pay up.
My players are deathly afraid of being swindled though, since they are the type to swindle others at every opportunity, so it usually takes a pretty tempting item to get their purses open.
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Re: Ok, a few survivors and a little bit of gold
We are about 3/4 of the way through Sepulcher in my online game. One near TPK, recover the body helped keep this from being more deadly than it was. And this past session the party lost two characters, including their cleric. At the moment the party is bruised and battered even worse than last week *and* have no cleric!CrysmalonDM wrote:Thanks, all, and sorry for the delay. What did I think of Sepulcher? It's a deadly (for 1st level) dungeon that is quick to play.
Should be wrapping it up in the next session, we'll see how they do. It will be quite tough given their current condition.