Page 1 of 1

You can't fake sincerity.

Posted: Mon Jul 23, 2012 8:33 pm
by ghostisluminous
It occurred to me that I usually hate anything "Retro", but DCCRPG is a TOTAL exception. I Love it. It seems that whenever anyone does anything "Retro" it has this Hip, Ironic quality to it that for me, is very off putting. For some reason, a lot of Tongue- in- Cheek is a prerequisite on any "Retro" project, whether it's a Game, or a Movie, or a CD. Like it's more about making fun of the past, as opposed to Honoring it.

DCCRPG is completely without this. There IS a lot of Humor involved, but it's never at the expense of Gaming culture, it's a celebration of it. Getting all the inside references in the text and the Art is part of what makes it feel "old". You feel like an "insider" to something really cool, just like when you discovered Gaming. You can tell it was made by people who really love this stuff as much as you do, not by people who just want to make a Buck off of how much you love it.

Kudo's to all at G.G for being one of the VERY few who get it right.Well played, Folks!

Re: You can't fake sincerity.

Posted: Mon Jul 23, 2012 8:42 pm
by tovokas
I agree. Nicely put. :)

Re: You can't fake sincerity.

Posted: Mon Jul 23, 2012 8:43 pm
by Karaptis
+1

Re: You can't fake sincerity.

Posted: Tue Jul 24, 2012 2:15 am
by finarvyn
ghostisluminous wrote:You can tell it was made by people who really love this stuff as much as you do, not by people who just want to make a Buck off of how much you love it.
Well said. 8)

Re: You can't fake sincerity.

Posted: Tue Jul 24, 2012 11:17 am
by Flexi
Well said old chap!

DCC stands out from the pack for me as it has a very different feel than systems which just follow the AD&D/BECM rule-sets too closely.

Re: You can't fake sincerity.

Posted: Sun Aug 12, 2012 9:57 am
by DCCfan
I agree 100%

Re: You can't fake sincerity.

Posted: Sun Aug 12, 2012 5:05 pm
by svaragog
Heck yeah! I did my research when looking for a replacement game when I sold off my d20/3.5/Pathfinder collection. Was looking for something oldschool, Hackmaster wasn't it exactly, Osric was more or less the same. When I read about DCC I got excited again about a game and when I got my grubby hands on the corebook and read through it, it was right on the money on what I was looking for.
A great big KUDOS to Goodman Games for getting it right.

Svaragog

Re: You can't fake sincerity.

Posted: Sun Aug 12, 2012 5:56 pm
by Count Zero
It's the truth. This game is a huge breath of fresh air. It takes me back a lot of years and at the same time brings something new and different to the table. Half my group are guys that put 3.x behind them. Now I get to say to them, "this is what the Game felt like when I started playing."

Re: You can't fake sincerity.

Posted: Mon Aug 20, 2012 12:21 pm
by Scribble
Count Zero wrote: "this is what the Game felt like when I started playing."
I have to completely agree with this... Reading this game took me way back. That weird slightly trippy dream like feeling the older rules had. My imagination immediately started going wild.

Re: You can't fake sincerity.

Posted: Mon Aug 20, 2012 12:59 pm
by beermotor
The quality of the modules is really spectacular, too, I have to say. While they preserve the old school feel and atmosphere, they do not preserve the old school problems of linearity or reliance on Gygaxian impassable traps (the old "corridor of fire" there's no way around).

I may be committing sacrilege with that last statement, but seriously, EX-1 and 2 (in particular) really annoyed the hell out of me with that stuff.

Re: You can't fake sincerity.

Posted: Mon Aug 20, 2012 3:52 pm
by finarvyn
beermotor wrote:I may be committing sacrilege with that last statement, but seriously, EX-1 and 2 (in particular) really annoyed the hell out of me with that stuff.
It's a style thing, like comparing Tolkien to Leiber.

Gary loved traps and to find ways to trick players, no doubt about that. Harley and Jospeh are more into "atmosphere" modules. Both styles of adventure can be fun.

If I had to pick one since "best ever dungeon designer" it would have to be Gary Gygax. Just look at the top AD&D modules of all time and his name is the byline for most of them. (The G-series, the D-series, Tomb of Horrors, the list goes on and on.)

Having said all that, the DCC modules are a close second place (to me, at least). And that's not bad! 8)