Languages

If it doesn't fit into a category above, then inscribe it here, O Mighty One...

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
User avatar
JediOre
Cold-Hearted Immortal
Posts: 1127
Joined: Mon Apr 05, 2004 4:30 pm
Location: In a galaxy far, far, away (Missouri)

Languages

Post by JediOre »

Good morning,

In the Beta rules one of the languages mentioned, in passing, is sphinx, veiled Egyptian. However, this language does not appear in the finished project.

I'm curious why? Egyptian hieroglyphics are certainly old school S&S.
Harley Stroh
Cold-Hearted Immortal
Posts: 1805
Joined: Wed Sep 15, 2004 4:02 am
Location: On the run.
Contact:

Re: Languages

Post by Harley Stroh »

Because we're waiting for the 3pp sourcebook on it, obviously. ;)

//H
The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
mythfish
Chaos-Summoning Sorcerer
Posts: 790
Joined: Thu Sep 30, 2004 1:47 pm
Location: Louisville, KY
Contact:

Re: Languages

Post by mythfish »

Ooh, I'm on it. :P
Dieter Zimmerman
[[Faceless Minion of the Dark Master]]
User avatar
finarvyn
Cold-Hearted Immortal
Posts: 2599
Joined: Fri Jun 26, 2009 3:42 am
FLGS: Fair Game, Downers Grove IL
Location: Chicago suburbs
Contact:

Re: Languages

Post by finarvyn »

An interesting take on languages can be found in Burroughs' Mars series. On Barsoom there is a single common spoken language but each city has its own written language.

Not very realistic from a historical Earth standpoint, but kind of neat for a fantasy world. This get rid of the "we hit town but can't understand the natives" problem but still gives the players the challenge of "we can't read the map or scroll."
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
SYKOJAK
Far-Sighted Wanderer
Posts: 45
Joined: Sun Apr 15, 2012 9:15 am

Re: Languages

Post by SYKOJAK »

I would say that any Culture, be it Fantasy Or Reality, would have its own Dialect if not language. Just looking at humanity over the ages alone how many languages have been invented and put into useage? Countless in my opinion. So I would give that, any Culture would have its own language. And any subculture within that civilization, (or near proximity thereof,) would have its own dialect of the main language.

Just think about how all of the immigrants here to the USA over the centuries, have made all sorts of dialects of the "Queen's English?"
There comes a point in time when it all comes down to the roll of a die!
User avatar
Raven_Crowking
Cold-Hearted Immortal
Posts: 3159
Joined: Fri Mar 16, 2012 9:41 am
FLGS: The Sword & Board
Contact:

Re: Languages

Post by Raven_Crowking »

finarvyn wrote:An interesting take on languages can be found in Burroughs' Mars series. On Barsoom there is a single common spoken language but each city has its own written language.

Not very realistic from a historical Earth standpoint, but kind of neat for a fantasy world. This get rid of the "we hit town but can't understand the natives" problem but still gives the players the challenge of "we can't read the map or scroll."
In Burroughs, this is because of Martian telepathy; telepathy helps with spoken language because you are communicating directly with a living mind. Written language, however, is not affected. Thus, writing is developed independently several times on Barsoom, but speech is simply an aid to telepathic communication.

John Carter is unique in that, while he is telepathically receptive, he can make his mind opaque to others in a way most Martians cannot.
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
User avatar
finarvyn
Cold-Hearted Immortal
Posts: 2599
Joined: Fri Jun 26, 2009 3:42 am
FLGS: Fair Game, Downers Grove IL
Location: Chicago suburbs
Contact:

Re: Languages

Post by finarvyn »

Raven_Crowking wrote:
finarvyn wrote:An interesting take on languages can be found in Burroughs' Mars series. On Barsoom there is a single common spoken language but each city has its own written language.

Not very realistic from a historical Earth standpoint, but kind of neat for a fantasy world. This get rid of the "we hit town but can't understand the natives" problem but still gives the players the challenge of "we can't read the map or scroll."
In Burroughs, this is because of Martian telepathy; telepathy helps with spoken language because you are communicating directly with a living mind. Written language, however, is not affected. Thus, writing is developed independently several times on Barsoom, but speech is simply an aid to telepathic communication.

John Carter is unique in that, while he is telepathically receptive, he can make his mind opaque to others in a way most Martians cannot.
This is exactly true, but my point wasn't to explain it as much as to toss it out as an interesting idea. 8)
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
User avatar
Raven_Crowking
Cold-Hearted Immortal
Posts: 3159
Joined: Fri Mar 16, 2012 9:41 am
FLGS: The Sword & Board
Contact:

Re: Languages

Post by Raven_Crowking »

finarvyn wrote:
Raven_Crowking wrote:
finarvyn wrote:An interesting take on languages can be found in Burroughs' Mars series. On Barsoom there is a single common spoken language but each city has its own written language.

Not very realistic from a historical Earth standpoint, but kind of neat for a fantasy world. This get rid of the "we hit town but can't understand the natives" problem but still gives the players the challenge of "we can't read the map or scroll."
In Burroughs, this is because of Martian telepathy; telepathy helps with spoken language because you are communicating directly with a living mind. Written language, however, is not affected. Thus, writing is developed independently several times on Barsoom, but speech is simply an aid to telepathic communication.

John Carter is unique in that, while he is telepathically receptive, he can make his mind opaque to others in a way most Martians cannot.
This is exactly true, but my point wasn't to explain it as much as to toss it out as an interesting idea. 8)
Well, then, here's another page from Burroughs, and a good Appendix N vibe as well:

If you don't know what lurks out there, neither can you learn its language. ERB's heroes didn't step off the truck (space ship/astral projection/riverboat) knowing the local languages, but most of his heroes have a real knack for picking them up quickly. I would allow unused language slots be available for learning a new language in a matter of weeks, ala the Appendix N heroes we all know and love.

Thus, Tarzan has little difficulty learning French, English, or the languages of Pellucidar or Pal-ul-don, and Carson can easily pick up the languages of Venus.

Just a thought.


RC
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Post Reply

Return to “DCC RPG General”