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Level 10+

Posted: Wed Jun 08, 2011 7:20 pm
by grimmdm
Would the DCC RPG core book give us some hints to say go beyond level 10?

10 levels is cool, but what if I want to run a long term campaign?

Would that mean we start over with new characters?

this is something I was just wondering

Re: Level 10+

Posted: Wed Jun 08, 2011 7:34 pm
by finarvyn
At this point we don't have anything definitive for levels 6-10, so it's a bit premature to anticipate if anything will be written for levels above 10. And the Beta release doesn't even have complete rules up to level 5.

If you read some of the older threads, you'll see how this has progressed. Joseph's original concept called for levels 0-5 only, but a large group of posters convinced him that the game needed to be expanded to level 10. The feeling appeared to be that stopping at level 5 was a "deal breaker" for many.

I think it's neat that Joseph changed his plan based on gamer feedback, but don't expect a plan for levels above 10 in the near future....

Re: Level 10+

Posted: Wed Jun 08, 2011 8:22 pm
by GnomeBoy
From the [Design Question] DCC RPG and 10 Levels thread ~ http://www.goodman-games.com/forums/vie ... &start=125
GnomeBoy wrote:Levels above 10 should be individual campaign boxed sets that deal with 'higher levels' as needed for the campaign therein. That, to me, would be beautiful.
I really, really, think this would be a really, really good thing.

Re: Level 10+

Posted: Fri Jun 10, 2011 11:01 am
by Doomwarden
GnomeBoy wrote:From the [Design Question] DCC RPG and 10 Levels thread ~ http://www.goodman-games.com/forums/vie ... &start=125
GnomeBoy wrote:Levels above 10 should be individual campaign boxed sets that deal with 'higher levels' as needed for the campaign therein. That, to me, would be beautiful.
I really, really, think this would be a really, really good thing.
+1 :)

Re: Level 10+

Posted: Fri Jun 10, 2011 12:04 pm
by meinvt
Doomwarden wrote:
GnomeBoy wrote:From the [Design Question] DCC RPG and 10 Levels thread ~ http://www.goodman-games.com/forums/vie ... &start=125
GnomeBoy wrote:Levels above 10 should be individual campaign boxed sets that deal with 'higher levels' as needed for the campaign therein. That, to me, would be beautiful.
I really, really, think this would be a really, really good thing.
+1 :)
+d30

Re: Level 10+

Posted: Fri Jun 10, 2011 12:10 pm
by QuentinTheTroll
I don't envision any pcs surviving to level 10 very often. If they do, I think it would be time for the pc and player to separate, allowing the player to become a renowned NPC in the area, probably holding a keep, castle or tower. At that level, you have the power to send someone else into the dungeon!

Re: Level 10+

Posted: Fri Jun 10, 2011 12:25 pm
by GnomeBoy
QuentinTheTroll wrote:I don't envision any pcs surviving to level 10 very often. If they do, I think it would be time for the pc and player to separate, allowing the player to become a renowned NPC in the area, probably holding a keep, castle or tower. At that level, you have the power to send someone else into the dungeon!
Ah, but when Cthulhu's big toe shows up in the middle of the Realm -- well, there are just some jobs you have to do yourself...

Re: Level 10+

Posted: Fri Jun 10, 2011 12:30 pm
by geordie racer
GnomeBoy wrote:
QuentinTheTroll wrote:I don't envision any pcs surviving to level 10 very often. If they do, I think it would be time for the pc and player to separate, allowing the player to become a renowned NPC in the area, probably holding a keep, castle or tower. At that level, you have the power to send someone else into the dungeon!
Ah, but when Cthulhu's big toe shows up in the middle of the Realm -- well, there are just some jobs you have to do yourself...
Cthulhu ? if you are a 10th Level wizard, that's probably you.