Flexi wrote:Points of Light 1 & 2 by the good folks whose forum this is are good examples of hexcrawl settings.
I have used my B/X B2: Keep on the Borderlands as a starting point for a hexcrawl which was good for us to explore.
XRP has modules like White Dragon Run which is a nice little homebase surrounded by wilderness that is an enjoyable sandbox to run. The adventure is for low level characters but the wilderness encounter tables are quite deadly, especially at night if you venture into the hills! DCC characters level up faster than their AD&D/OSRIC counterparts but the combat is still deadly so I enjoyed converting this module into a wilderness hexcrawl for a DCC game.
If you have not acquired any DCC modules yet I can heartily recommend them all.
EDIT: Oh, and X1: Isle of Dread for B/X D&D. I am gonna run this one again for a DCC game. I have very fond memories of it and it is still enjoyable to play it again with another system. The open sea, mysterious islands, buried treasure, dinosaurs.......ah bliss!
This is where I'm at now. I just got DCC and we made it through the funnel quest. Now I'm going to take them into B2: Keep on the Borderlands. I figured, what the hell? DCC has the retro feel, I thought I'd play a retro game with it.
I do plan on buying some actual DCC published adventures. But after KotB, I'm thinking really hard about converting T1-4: The Temple of Elemental Evil. I've always loved that game and I think it'll make an excellent and deadly dungeon for DCC.