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Moderators: DJ LaBoss, michaelcurtis, finarvyn, Harley Stroh
Huh. Funny that I never noticed that; usually I'm one of the first guys with a calculator looking at numeric patterns and all...Pesky wrote:On pg. 359 under "Heroes" there is a helpful breakdown of population incidence per NPC level. These numbers don't add to 100%; there is a missing 1.9% (1.86749% for those who are taking this seriously)
finarvyn wrote: 4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead...
finarvyn wrote: 4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead...
I would have thought the percentage for this would be higher than 1.9% though...Pesky wrote:4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead...
Thanks for the thoughtful answer finarvyn, and for checking my math! Let me address your questions/comments:finarvyn wrote: 1. How did you handle "2-3 per epoch"?
2. When I crunched numbers I got a missing 1.68749% and wonder if you transposed a couple of digits. (I ignored the "epoch" dudes.)
3. Quick fix is to edit the first entry, 95% becomes 96.7% (or 96.68649% for the picky). It makes sense that the missing folks won't be at the top of the pyramid.
4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead...
I redid my calculations on Excel and now I get the same number you get. Strange, because I swear that I double-checked my numbers before posting.Pesky wrote:2. Transposing digits is certainly possible, as it was a long day. Now that its another day, and my "good beverage" has worn off, let me do it again:finarvyn wrote: 2. When I crunched numbers I got a missing 1.68749% and wonder if you transposed a couple of digits.
lvls = 3/100+1/1000+1/5000+1/10000+1/50000+1/250000+1/1e6+1/1e7
zeros = 100*(1.0-lvls) = 96.86749000
extra = zeros - 95 = 1.86749
That seems to be what I entered before. Perhaps my beverage wasn't strong enough, or I'm still suffering its effects.
No worries, finarvyn! The easiest way to get your number is to change "1/5000" to "1/500" for the level 4 NPCs.finarvyn wrote: Odd to be so close but slightly off. Now I want to reverse-engineer the whole thing to figure out where I went wrong ... twice.
Thanks! I did my work on an old cruddy calculatior and I'll bet one of the keys didn't type in well.Pesky wrote:The easiest way to get your number is to change "1/5000" to "1/500" for the level 4 NPCs.finarvyn wrote:Now I want to reverse-engineer the whole thing to figure out where I went wrong ... twice.