Funny how I think fondly of 5e's Caves for strictly nostalgic reasons, but I love the "old school" DCC RPG because it is new, fresh and challenging. Up is down, black is white, Wizards is old and DCC is new?
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Moderators: DJ LaBoss, michaelcurtis, finarvyn, Harley Stroh
I can.Galadrin wrote:Warduke, could you give an example of what a 5e monster statblock would look like?
Edit: Jumped the gun, sorry! Warduke is online.G-bl-n
Neutral Evil Small humanoid (goblinoid)
Initiative +1
AC 14
HP 5
Str 11 (+0) Dex 13 (+1) Con 12 (+1)
Int 10 (+0) Wis 9 (–1) Cha 6 (–2)
Space/Reach: 5 feet/5 feet
Speed: 30 feet
Melee Attack mace +2 (1d6 bludgeoning)
Ranged Attack shortbow +3 (1d6+1 piercing)
Special Traits darkvision 60 feet, dirty tricks
Equipment leather armor, light shield, mace.
XP 100
All good.bill4935 wrote:Edit: Jumped the gun, sorry! Warduke is online.
caveman wrote:The biggest gripe we had about 5e was that it wasn't DCC.
WotC and Hasbro need not fail, nor does 5e need to fail.Karaptis wrote:I hope 5e fails and Hasbro sells it's TSR/Wizards division or packs it away. Let the small companies carry the torch.
TheNobleDrake wrote:
I say "better to have more lights when the nights get dark."
Mostly on Tuesdays... it's more about lights making one feel less isolated.bill4935 wrote:TheNobleDrake wrote:
I say "better to have more lights when the nights get dark."
...For the night is dark, and full of terrors?
Depends on the neighborhood. Mine is full of terriers.bill4935 wrote:TheNobleDrake wrote:
I say "better to have more lights when the nights get dark."
...For the night is dark, and full of terrors?
I think this an excellent idea. I have promised to run a dnd next playtest next week and I will send the players through the Sailor on the Sunless sea module. Thanks for the idea!Ravenheart87 wrote:I was thinking of using Doom of the Savage Kings for the D&D Next playtests, or Caves of Chaos for DCC. It's so tempting, but for now, I'm going to resist and keep everything where it belongs.
Agreed. My regular group play-tested it over the previous weekend. There were some things I liked and some I didn't. My conclusion is just that if I wanted to play an older edition, I would play that older edition. If I want a D&D that is very new and different there is 4e. If I want something that has that old feeling, but with modern design in mind there is DCC.finarvyn wrote:caveman wrote:The biggest gripe we had about 5e was that it wasn't DCC.I loved this part.
Seriously, nice comparrison of the two systems. Your observations closely mirror my own. 5E plays well but doesn't have that spark that makes DCC unique. I have high hopes for 5E but I'm not sure it will beat out OD&D, C&C, or DCC, which are my present go-to games.