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PostPosted: Fri Mar 15, 2019 8:29 am 
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Ill-Fated Peasant

Joined: Fri Nov 17, 2017 8:13 am
Posts: 6
FLGS: The Devil's Bench
Can someone tell me where in the DCC rule book I might find the base chance for finding a secret door? I see where elves have a +4 to this roll (pg 60), which I assume is a d6, but where is the description of the base chance for other races?


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PostPosted: Sat Mar 16, 2019 11:49 am 
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Tyrant Master (Administrator)
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3485
Location: Left Coast, USA
FLGS: Bizarro World
Where they appear in adventures, I think they are usually expressed as a roll vs. a DC, meaning they'd be ad20 roll (see Area 1-8 in Portal Under the Stars in the Rulebook).

Other ways are cool, too -- see Appendix R...

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Link: Here Be 100+ DCC Monsters

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PostPosted: Sun Mar 31, 2019 7:11 am 
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Wild-Eyed Zealot
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Joined: Tue Dec 04, 2018 8:52 am
Posts: 58
I usually do INT check vs. door DC.


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PostPosted: Fri May 10, 2019 2:00 pm 
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Far-Sighted Wanderer

Joined: Wed May 04, 2011 3:23 am
Posts: 30
FLGS: Tower Games
Depending on the situation, the Judge and the group, a Luck check can be appropriate too. You could apply the Elf mod as a minus for a Luck check if desired.


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PostPosted: Mon May 13, 2019 9:59 am 
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Wild-Eyed Zealot

Joined: Tue Oct 09, 2012 7:45 am
Posts: 57
Location: New Hampshire
Lately, I've been leaving it up to player's actions.

If they say they are inspecting and tapping on the wall behind the throne and there is a secret door there...they find it. I'll even settle for "I check the wall for secret doors," if the door isn't hidden in a very specific way.

In the past I've gone with Intelligence check vs. DC, though.


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PostPosted: Mon May 13, 2019 3:01 pm 
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Tyrant Master (Administrator)
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3485
Location: Left Coast, USA
FLGS: Bizarro World
Gizrond wrote:
Lately, I've been leaving it up to player's actions.

If they say they are inspecting and tapping on the wall behind the throne and there is a secret door there...they find it. I'll even settle for "I check the wall for secret doors," if the door isn't hidden in a very specific way.

In the past I've gone with Intelligence check vs. DC, though.


That's basically how I do it. If it was built by some kind of "master secret door maker" it might take a check, but otherwise, if the description is good, they find the door.

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com


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PostPosted: Tue May 14, 2019 5:27 am 
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Deft-Handed Cutpurse

Joined: Thu Mar 25, 2010 4:42 pm
Posts: 192
Location: Crystal Lake, IL
GnomeBoy wrote:
Gizrond wrote:
Lately, I've been leaving it up to player's actions.

If they say they are inspecting and tapping on the wall behind the throne and there is a secret door there...they find it. I'll even settle for "I check the wall for secret doors," if the door isn't hidden in a very specific way.

In the past I've gone with Intelligence check vs. DC, though.


That's basically how I do it. If it was built by some kind of "master secret door maker" it might take a check, but otherwise, if the description is good, they find the door.

Pro Tip:

Regardless of whether it's an easy one or one that, as described herein, requires a check of some kind - always roll the dice (and for me personally it's one of the few done out of sight of players). If it's an easy one, I don't really care what the roll is. If it's a hard one, I adjudicate. This way the process always looks the same and removes the temptation of meta gaming - which can happen to the best of players.

IMHO, YMMV, etc.

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