### simple armor rules

Posted:

**Fri Aug 01, 2008 10:22 pm**A simplification to HP on fodder monsters and "quick to be killed"

critters. Rather than roll an armor die versus every hit for these

types, just convert armor type to extra hitpoints and be

done with it?

Hide x 1.1 to hp

Leather x 1.2

Chain x 1.3 (mithral 1.4)

Plate x 1.4 (mithral 1.5)

So this guy, if wearing chain armor would have 49 hitpoints rather

than 38 if wearing chain.

TY/CS Generic Baddy/38.0

TRs

Melee D10 > D8 > D0 ( 2 to 18 )

Unarmed D6 ( 1 to 6 )

Ranged D8 > ( 1 to 8 )

Arcane D6 > D4 ( 2 to 10 )

HP 38 ( Mod to HP x1 )

RS 9 ( Mod to RS x1 )

BP D6

Notes

Chain Armor HP Mod = 49

critters. Rather than roll an armor die versus every hit for these

types, just convert armor type to extra hitpoints and be

done with it?

Hide x 1.1 to hp

Leather x 1.2

Chain x 1.3 (mithral 1.4)

Plate x 1.4 (mithral 1.5)

So this guy, if wearing chain armor would have 49 hitpoints rather

than 38 if wearing chain.

TY/CS Generic Baddy/38.0

TRs

Melee D10 > D8 > D0 ( 2 to 18 )

Unarmed D6 ( 1 to 6 )

Ranged D8 > ( 1 to 8 )

Arcane D6 > D4 ( 2 to 10 )

HP 38 ( Mod to HP x1 )

RS 9 ( Mod to RS x1 )

BP D6

Notes

Chain Armor HP Mod = 49