I recently got the Free RPG Day 'Temple of Blood' module and also had a chance to check out the preview of 'Rumble In The Wizard's Tower', and I just had a general question about the series.
With the features this series introduces like Finishing Moves and Mook rules, will there be different or additional ones appearing in other WFF modules?
I've looked through and I've started to run 'Temple of Blood' (I wove it in with some other material) and my players and I are having a blast! Great work!
Thanks,
Moriarty the Red
WFF Special Features
Moderators: finarvyn, Luke Johnson
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- Far-Sighted Wanderer
- Posts: 47
- Joined: Tue Aug 23, 2005 5:43 pm
Hi, Moriarty!
So far, no additional rules are in the works; I thought those would be cool for WFF adventures in general. Also, these are *adventures* after all; I didn't want to bog them down with too many rules. But, if there's people out there looking for more ways to JUICE UP THEIR GAMES!! maybe you'll see some more.
I'm glad you like Temple of Blood!
So far, no additional rules are in the works; I thought those would be cool for WFF adventures in general. Also, these are *adventures* after all; I didn't want to bog them down with too many rules. But, if there's people out there looking for more ways to JUICE UP THEIR GAMES!! maybe you'll see some more.
I'm glad you like Temple of Blood!
Wicked Fantasy Factory editor-in-chief
DCC #19: The Volcano Caves; DCC #42: Secret of the Stonearm; and DCC 2006 Tournament Module: Palace in the Wastes designer
Etherscope developer
http://www.lukejohnson.com
DCC #19: The Volcano Caves; DCC #42: Secret of the Stonearm; and DCC 2006 Tournament Module: Palace in the Wastes designer
Etherscope developer
http://www.lukejohnson.com
Love the books so far, I'm absolutly jazzed about iron giant.
However if your looking for rules I'd love a set of chase scene rules.
I've never found a comfortable way to do it.
If you could come up with that, well I'd suspect you were some sort of demi-god
However if your looking for rules I'd love a set of chase scene rules.
I've never found a comfortable way to do it.
If you could come up with that, well I'd suspect you were some sort of demi-god
For the Glory!
For the Money!
For theFun!!!
For the Money!
For theFun!!!
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- Far-Sighted Wanderer
- Posts: 47
- Joined: Tue Aug 23, 2005 5:43 pm
Spycraft has some interesting non-combat-conflict resolution rules involving cards and maneuvers and stuff. It's worth checking out just for the novelty.
Wicked Fantasy Factory editor-in-chief
DCC #19: The Volcano Caves; DCC #42: Secret of the Stonearm; and DCC 2006 Tournament Module: Palace in the Wastes designer
Etherscope developer
http://www.lukejohnson.com
DCC #19: The Volcano Caves; DCC #42: Secret of the Stonearm; and DCC 2006 Tournament Module: Palace in the Wastes designer
Etherscope developer
http://www.lukejohnson.com
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- Wild-Eyed Zealot
- Posts: 81
- Joined: Mon Oct 30, 2006 2:08 am