Kudos for XCrawl / Starting My Own Campaign.
Posted: Mon Aug 28, 2006 5:28 am
Just dropping a line to mention that I was thrilled to pick up all the XCrawl books at GenCon. At first I wasn't sure what to make of the game, but after reading the core rulebook, my mind was a twitter with the possibilities.
As with most RPG games, I've tweaked and modified things slightly to fit my game group's mentality and my own preferences (less focus on the Roman/Gladiator premise and more on a dystopian Paranoia-lite sort of future). And the players are gobbling it up.
I love the creative freedom the format allows -- I've been developing rooms and designing challenges that simply couldn't make it into a Dungeon Crawl Classic adventure. The format and premise work so incredibly well to really cater XCrawl events to the skills of the party, allowing for a good mix of physical challenges, creative combats and tough puzzles.
All of the "Usual Suspects" -- the crew I game with that does such a killer job playtesting all the DCC stuff I do for Joseph -- are in the XCrawl campaign, and so far, so good. They really seem to be enjoying the spectacle and TV-minded setup and play, and having their characters becoming celebrities and pop culture icons.
Kudos on XCrawl, Brendan LaSalle. It's a lot more than meets the eye. I strongly encourage folks who may have passed it over w/o knowing what it was to take a closer look. As the focus of a wholly new campaign, or as a great way to fill in sessions between legs of an over-arching campaign, XCrawl has really impressed me. And it'll impress you, too.
As with most RPG games, I've tweaked and modified things slightly to fit my game group's mentality and my own preferences (less focus on the Roman/Gladiator premise and more on a dystopian Paranoia-lite sort of future). And the players are gobbling it up.
I love the creative freedom the format allows -- I've been developing rooms and designing challenges that simply couldn't make it into a Dungeon Crawl Classic adventure. The format and premise work so incredibly well to really cater XCrawl events to the skills of the party, allowing for a good mix of physical challenges, creative combats and tough puzzles.
All of the "Usual Suspects" -- the crew I game with that does such a killer job playtesting all the DCC stuff I do for Joseph -- are in the XCrawl campaign, and so far, so good. They really seem to be enjoying the spectacle and TV-minded setup and play, and having their characters becoming celebrities and pop culture icons.
Kudos on XCrawl, Brendan LaSalle. It's a lot more than meets the eye. I strongly encourage folks who may have passed it over w/o knowing what it was to take a closer look. As the focus of a wholly new campaign, or as a great way to fill in sessions between legs of an over-arching campaign, XCrawl has really impressed me. And it'll impress you, too.