Making Crawls

In XCC, you're a superstar athlete taking your chances in a live-on-pay-per-view death sport. It’s a modern-day world with a fantasy twist, and the game is simple: the Dungeon Judge, or DJ, creates an artificial dungeon under controlled — but lethal — conditions. Can you survive?

Moderators: DJ LaBoss, finarvyn, Harley Stroh

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LeeAK
Gongfarmer
Posts: 1
Joined: Fri Mar 13, 2015 6:54 pm

Making Crawls

Post by LeeAK » Fri Mar 13, 2015 7:11 pm

I am a little confused about how to make a crawl.

Here is what I think. Please let me know if anything is incorrect.

Assuming six level 3 chars.

XP is earned as if they are level 5
CR is determined as a 3rd level party
Treasure is earned based on CR

Also I have been toying with the idea of stealing XP advances from PFS.
1 XP per dungeon level, and 3 XP to level. It comes out to about a level a crawl.
Does this sound too fast?
It basically means 17 crawls to get to level 20.
Lee

Thefuzzy
Ill-Fated Peasant
Posts: 3
Joined: Wed Apr 22, 2015 11:36 am

Re: Making Crawls

Post by Thefuzzy » Wed Apr 22, 2015 12:18 pm

It depends on how fast you want your table to level, for one shots or pick up games faster leveling is good for a campaign a slower track may work better. With my table I'm running a campaign so they are leveling once every 6 or so crawls give or take but we are tracking time and xcrawl "seasons" so a slower leveling and tier advancement over the career was what worked for the table. Your level per crawl sounds fine if thats how your group likes to play, really there is no hard rule on how fast to level.

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