Kickstarter Shipping and handling

In XCC, you're a superstar athlete taking your chances in a live-on-pay-per-view death sport. It’s a modern-day world with a fantasy twist, and the game is simple: the Dungeon Judge, or DJ, creates an artificial dungeon under controlled — but lethal — conditions. Can you survive?

Moderators: DJ LaBoss, finarvyn, Harley Stroh

Post Reply
Raptor
Deft-Handed Cutpurse
Posts: 278
Joined: Sun Apr 17, 2005 4:48 pm
Location: Wichita, KS

Kickstarter Shipping and handling

Post by Raptor » Mon Jul 07, 2014 9:35 am

On the kickstarter page for Xcrawl it say shipping and handling for the books will be separate from the kickstarter payment. Anyone know how shipping payments are going to be handled?

goodmangames
Cold-Hearted Immortal
Posts: 2703
Joined: Sun Dec 01, 2002 12:41 pm
Location: San Jose, CA

Re: Kickstarter Shipping and handling

Post by goodmangames » Mon Jul 07, 2014 5:26 pm

When it comes close to shipping, we will send you a Paypal invoice (based on your actual order and address). Hope that explains -- let me know if you need anything else.
Joseph Goodman
Goodman Games
www.goodman-games.com

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3704
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Kickstarter Shipping and handling

Post by GnomeBoy » Mon Jul 07, 2014 9:07 pm

Rhetorical question (but answer if it suits you, please):

Once there are enough GG Kickstarters to go by, do you think you might fold the shipping into the pledge levels? It would help in the "actually knowing how much I'm spending before I spend it" department.

In either case, carry on.... Very much looking forward to the Purple Planet. :D
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

goodmangames
Cold-Hearted Immortal
Posts: 2703
Joined: Sun Dec 01, 2002 12:41 pm
Location: San Jose, CA

Re: Kickstarter Shipping and handling

Post by goodmangames » Tue Jul 08, 2014 6:29 am

GnomeBoy wrote:Rhetorical question (but answer if it suits you, please):

Once there are enough GG Kickstarters to go by, do you think you might fold the shipping into the pledge levels? It would help in the "actually knowing how much I'm spending before I spend it" department.

In either case, carry on.... Very much looking forward to the Purple Planet. :D
Yes I would like to figure out a way to do so, too. So far the KS's we have run have had lots of stretch goals which makes it hard to predict. And the international shipping can be very volatile. (Go over a certain weight by 1 ounce and the shipping cost can go up by $20!) but I would like to figure out a way. It would've easier on us too!
Joseph Goodman
Goodman Games
www.goodman-games.com

User avatar
Blood Axe
Cold-Blooded Diabolist
Posts: 530
Joined: Mon Jul 11, 2011 10:58 am
FLGS: The Portal
Location: Bethlehem, Pennsylvania

Re: Kickstarter Shipping and handling

Post by Blood Axe » Tue Jul 08, 2014 8:22 am

Many kickstarters are doing the separate shipping thing. Adding the shipping increases any stretch goals (so costs go up), kickstarter takes a chunk (so they lose some of the $$ charged for shipping). Separate shipping makes sense from a business standpoint.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3704
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Kickstarter Shipping and handling

Post by GnomeBoy » Tue Jul 08, 2014 9:11 am

I appreciate the reply -- and I hear you on the international thing! I've been selling a lot of stuff through eBay, and the international shipping has some odd swings in it...

Maybe the trick is to print each successive stretch goal on thinner and thinner paper...? :wink:
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

Post Reply

Return to “Xcrawl (Xcrawl Classics and prior editions)”