DCC #30 - Vault of the Dragon Kings
Posted: Thu Jun 29, 2006 7:36 am
*drool*
I just received my comp copies of the final print product for DCC #30 - Vault of the Dragon Kings, and I'm secure enough in my manliness to say I proudly wept tears of pure joy as I thumbed through the 128-page module, marveling at the great artwork.
For those of you who got to run through the module at GenCon 2005, you can finally discover all the things you missed, and let this module loose on your own unsuspecting game groups.
For those of you that weren't able to join us at GenCon 2005, you'll get a kick out of the tournament results (including kill totals by team and by round). In fact, all the information needed to run Vault "tourney style" is included with the module (the pre-generated PCs, scoring, etc), so you can run this at home and see how your group stacks up to the tournament players' results.
I'm insanely proud of this project, and all the hard work put in by the hordes of DMs, playtesters and contributors. I'd like to take a moment here to especially thank Joseph Goodman for the opportunity to write this massive module, my good friend and playtest pawn Jeff McSpadden for the countless hours playtesting and DMing the scenario, and Aeryn "Blackdirge" Rudel for his incredible work helping me develop some of the most interesting and diabolic creatures to ever grace a Dungeon Crawl Classic.
... I'll also be glad to discuss the module with anyone here on the boards... I just ask that you properly note things that may be considered ** SPOILER ** material so folks can choose whether or not they want to sneak a peek behind the scenes.
I just received my comp copies of the final print product for DCC #30 - Vault of the Dragon Kings, and I'm secure enough in my manliness to say I proudly wept tears of pure joy as I thumbed through the 128-page module, marveling at the great artwork.
For those of you who got to run through the module at GenCon 2005, you can finally discover all the things you missed, and let this module loose on your own unsuspecting game groups.
For those of you that weren't able to join us at GenCon 2005, you'll get a kick out of the tournament results (including kill totals by team and by round). In fact, all the information needed to run Vault "tourney style" is included with the module (the pre-generated PCs, scoring, etc), so you can run this at home and see how your group stacks up to the tournament players' results.
I'm insanely proud of this project, and all the hard work put in by the hordes of DMs, playtesters and contributors. I'd like to take a moment here to especially thank Joseph Goodman for the opportunity to write this massive module, my good friend and playtest pawn Jeff McSpadden for the countless hours playtesting and DMing the scenario, and Aeryn "Blackdirge" Rudel for his incredible work helping me develop some of the most interesting and diabolic creatures to ever grace a Dungeon Crawl Classic.
... I'll also be glad to discuss the module with anyone here on the boards... I just ask that you properly note things that may be considered ** SPOILER ** material so folks can choose whether or not they want to sneak a peek behind the scenes.