DCC 13 Devil Lich (tournament style) Resting Allowed?
Posted: Sat Oct 01, 2005 11:31 am
I am running the players with the pregen characters in as close to tournament style as possible.
I could not see anything that prevents or prohibits resting.
After the hellwasp swarms, the party has expended most of thier spells and wants to rest. Any reason why they shouldn't?
Also, I was a little bit confused on how to run the rotating room... My party typically holds a door open and checks for traps immediately inside each room. As far as I can tell, the Allips should have bolted for the door before the party even enters... eliminating a good portion of the challenge... though one player was hypnotized by the babble as allips flew past. Was I missing something? The room was written as if the party all steps into the room and closes the door behind them before anything kicks into action.
I could not see anything that prevents or prohibits resting.
After the hellwasp swarms, the party has expended most of thier spells and wants to rest. Any reason why they shouldn't?
Also, I was a little bit confused on how to run the rotating room... My party typically holds a door open and checks for traps immediately inside each room. As far as I can tell, the Allips should have bolted for the door before the party even enters... eliminating a good portion of the challenge... though one player was hypnotized by the babble as allips flew past. Was I missing something? The room was written as if the party all steps into the room and closes the door behind them before anything kicks into action.