DCC#5 Aerie of the Crow God - Map Scale

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welland_warrior
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DCC#5 Aerie of the Crow God - Map Scale

Post by welland_warrior » Fri Jan 02, 2009 6:41 am

Hi there,

Just a quick question: is the map scale 1 square = 10 feet?

Thanks!

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Re: DCC#5 Aerie of the Crow God - Map Scale

Post by goodmangames » Sat Jan 03, 2009 6:21 am

Yes, one square = 10 feet.
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Re: DCC#5 Aerie of the Crow God - Map Scale

Post by losloris » Tue Mar 28, 2017 2:55 am

I could use some clarification, please. Are the stairs that lead up to the tower inside or outside? There is a transition i am just not seeing clearly. There is the cave with the scragg, stairs (inside) and then rain outside, rook attack, guy hanging from flag staff. Where does that inside/outside transition happen?

Are there to be rooks inside the cavern?

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Re: DCC#5 Aerie of the Crow God - Map Scale

Post by GnomeBoy » Tue Mar 28, 2017 8:14 am

losloris wrote:Are the stairs that lead up to the tower inside or outside? There is a transition i am just not seeing clearly. There is the cave with the scragg, stairs (inside) and then rain outside, rook attack, guy hanging from flag staff. Where does that inside/outside transition happen?
My version of the adventure is a later printing with an added adventure, so it may not match-up to yours, page-wise...

The italicized description of the stairs points out that a cold sea breeze blows down from somewhere above, so there must be access to the outside in some form...

The Map forA-1 Scrag Grotto shows the stairs going under something (solid stairs symbol with a line perpendicular to it, and then "faint" stair lines thereafter). For me that's on page 64.

The illustration on page 8 for Area A-2, shows the stairs on the outside. IIRC, the original cover art showed the stairs on the outside, too.

The stairs are on the outside.
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Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 3 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Re: DCC#5 Aerie of the Crow God - Map Scale

Post by losloris » Thu Mar 30, 2017 10:25 am

Okay; I will make a transition so that some of the stairs are outside, yet below the tower. In the 'A' section is a rook encounter and a drawing of rooks attacking a party on stairs that is clearly outside - water is seen in the back ground. Yet there are no outside stairs.

So, yah, I will have the cliff stairs be part in, part out, and then on to the tower.

Thanks

Losloris

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Re: DCC#5 Aerie of the Crow God - Map Scale

Post by GnomeBoy » Mon Apr 03, 2017 6:14 pm

losloris wrote:... Yet there are no outside stairs.
Well, I think the intent is that 99% of the stairway is circling up the outside of the tower, but there's no reason to not change that, or any other element, to suit your preferences... These things aren't holy writ!
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 3 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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