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PostPosted: Sat Jan 23, 2016 2:44 pm 
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Ill-Fated Peasant
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Joined: Tue Jul 11, 2006 6:29 am
Posts: 3
Location: Lovecraft Country
My pathfinder group is very experienced in dungeon crawls. Knowing my campaign was going to be rife with tombs and undead, (ncluding Malice of the Medeusa, and The Dread Crypt of Srihoz), have becoming excellent trapsmiths. What a lovely surprise to get into Crypt of the Devil Lich and discover that not all the traps can be avoided with rolls. Last week, they encountered the flesh golems with the hell-wasp swarms. And it was AWESOME. With really only one character able to hurt the swarms, the other two characters had to run around getting stung so that the fire-throwing oracle wouldn't get constantly stung and die.

Heh. Not all the traps are detectable with a roll. Love that. Very creative. Thanks for the fun, guys.

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PostPosted: Tue Apr 05, 2016 12:34 pm 
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Deft-Handed Cutpurse
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Joined: Mon Jul 27, 2015 3:47 am
Posts: 202
FLGS: Game Kastle
Oh wow, that's an old school 3.5e DCC module. I'll have to check it out!


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PostPosted: Tue Apr 05, 2016 1:16 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3353
Location: Left Coast, USA
FLGS: Bizarro World
Nightbay wrote:
Not all the traps are detectable with a roll.

No traps are detectable with a roll. :wink:

You have to search and do stuff, and the roll says you were successful or not... 8)

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Wed Apr 27, 2016 11:18 am 
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Ill-Fated Peasant
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Joined: Tue Jul 11, 2006 6:29 am
Posts: 3
Location: Lovecraft Country
Finished it last night. Managed to loose two characters in the same night, both from the same player. After that, they were more careful.

Ultimately, Chelychia nearly got out. She'd managed to maze the barbarian, and had power word stunned the oracle, and had two rounds to take care of the rogue. But the barbarian rolled a 19 and got out of the maze. Ah well.

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