Crypt of the Devil Lich ...how long did it take you?

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How long did it take to get through DCC #13 (in hours)

1-3
0
No votes
4-6
0
No votes
7-8
0
No votes
9-10
0
No votes
11-12
0
No votes
13-15
1
50%
16-18
0
No votes
19-21
0
No votes
22-24
1
50%
We started when it was published and we're still playing (we're cautious).
0
No votes
 
Total votes: 2

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GnomeBoy
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Crypt of the Devil Lich ...how long did it take you?

Post by GnomeBoy » Tue Oct 23, 2007 8:27 am

I may be running the Crypt in a few weeks at an all-day session.

[sidebar] The group I'm in (since 1992) usually has a Halloween game every year where we dust off characters we haven't played in a while (years) and reunite them for a new adventure. We usually start around 10 AM and have a big ol' barbeque in the late afternoon and finish around 9 or 10 PM. This year, due to various disruptions in our roster, it has been sidelined until this week, so it may happen a bit late, but its still happening! Yea for us! [/sidebar]

I wonder if it is doable in a 10 hour session? I'd love to run it, but would really hate to have to trim bits away, or rush the ending.

If you've played through it or have run it, how long did it take you to get to the end? Did you get to the end? How far did you get in the time you had?

If you only got part way before a TPK, that would be good info, too. Any brief details about what lead to the TPK would be helpful, as well.

Thanks, everybody.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
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fathead
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Post by fathead » Tue Oct 23, 2007 9:04 am

Hey Gnome!

We played it at GenCon. There were 3 rounds, each of them running 4 hours. I don't believe that we made it to the final encounter in any of the rounds. We tend to be pretty slow...but even still, I believe you'd need to trim off some of the rooms/encounters to make it fit into a 10 hour time slot. It probably wouldn't take too much effort to accomplish that. Just read through the encounters and choose the ones that most interest you. I would probably keep the 3rd round entact though (if I recall correctly, it held some key points to the plot).

By the way...your Halloween bash sounds like a good time.
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Post by goodmangames » Wed Oct 24, 2007 4:20 pm

When I playtested it (which was several years ago so my memories are hazy), I remember it taking quite a while... like maybe 6 sessions, with each session being around 4-5 hours. But man, it was fun.
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Post by Eryx » Mon Oct 29, 2007 5:03 pm

I ran it last year as a side quest in my Shackled City campaign. It took 5 or 6 weeks of 4 hour sessions to complete from start to finish. So roughly 24 hours give or take.
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Post by fathead » Thu Nov 01, 2007 4:53 am

So...how did it go? Did you run Crypt or something else?
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Post by GnomeBoy » Thu Nov 01, 2007 8:41 am

fathead wrote:So...how did it go? Did you run Crypt or something else?
Thanks for asking. I realize now my original post is a bit vauge.... We only just started planning for the "Halloween" game this year, whereas usually we've already run it by now.... This year, it'll be a "Thanksgiving" game, with a Halloween feel.

I've gotten some excited responses by suggesting Crypt, but I'd hate to cram a 13-24 hour game into 9-10 hours, so Crypt will be run in our semi-bi-weekly sessions later this year or early next, I hope.

I'm going to run my DCC submission (in stasis 'til 4e) with as much of a Halloween twist as I can fit in. :twisted:
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham

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