I also played Quenn as slightly "Zapp Brannigan"-like, basically a loser who has a higher opinion of himself than he should, slimey and dripping with insincerity. (Easy for me to portray, as I work with people like that. Sad )
That is funny.
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While I'm not knocking the players' creativity, wow--what a buttload of work.JediOre wrote:They first attempt to clear the water of the snakes by dumping one of the braziers into the water and burning the surface....*SNIP*
What to do? What to do?
Ogrepuppy. That's an idea that would have failed in my view. Besides the fact my little group doesn't have a rogue and walking a rope over that distance would have been nigh on impossible, I would have ruled the disenbodied hand didn't have the strength to tie off the rope nor the where-with-all to keep the rope taunt.Ogrepuppy wrote:My players (who, ironically, have a mage hand just as yours do) simply floated a rope across the distance. The description of the "force field" keeping the water away from the statue is not described as preventing matter from passing through (or over the top) of it, so they looped the rope around the head of the dragon statue.
I'm looking forward to hearing how those sessions go. Lost Vault is a killer --- Mr. Mearls can really put a hurt on.ragnar1965 wrote:... getting back to the Lost Vault.
Yes, it was a looped rope, so that is was almost like a "rope bridge" that the rogue scrambled across.JediOre wrote:However, after re-reading your post let me ask: did they have the "mage hand" pass the rope around the back of the statue and return it to the PCs?
That, my friend, is certainly true--and I hope you didn't take it that I was criticizing you or your players. No offense intended!JediOre wrote:But hey, who cares. Your group had fun with your take on it as did mine. In my book, we both DMed it correctly.