Talons of the Horned King
Posted: Thu Dec 07, 2006 5:31 am
So I see where this is out on RPGnow, does that mean the print version is being shipped?
I was hoping someone else a little less biased would jump in to answer, but since not ... I'll give it a shot. (I'll try to remain as spoiler-free as possible.)trancejeremy wrote:So how is this module? And more specificially, just how science-fictiony is it? Is it's more like Expedition to Barrier Peaks, or is the spaceship just a relatively minor thing
Short answer: yes.None the Wiser wrote:SPOILERS! FOR DM's EYES ONLY!
I have a quick question for Ferguson & Co:
Can the PCs use a chime of opening (presuming they find the one hidden in Batu's hut) to open the _locked_ mechanical doors inside the Kra-dhan ship (such as the door that shuts behind them in Area 3-5 or if they trigger the locking mechanisms via the computer consoles scattered throughout the ship)? The adventure specifcally mentions the effect the chime can have on the hatch in the Decompression Chamber, but doesn't mention anything specifically about "locked" doors.
Fantastic stuff, 'Wiser. Sounds like your group is having a good time with this.None the Wiser wrote:Thanks for the quick reply, Mike! That certainly helps clarify things!
My party just made it to the edge of Batu's hut at the end of our last game session. Only by the time they got there it was about 7:00 PM, and only those with darkvision could make out the gnarled tree. The Monk/Sorceror put on the ring of climbing and tried to climb up to ring the bell but failed his climb check. Then the Cleric started banging on the side of the hut with his hammer to elicit a response from within, and that's when the dire wolf finally pounced! Whether or not they attempt to parley with Batu will depend entirely on wether or not the Paladin can prevent the Rogue from doing or saying something impolite.
Personally, I can't wait to see how they handle the challenges inside the ship, and it would be a shame if they all bought the farm inside the Decompression Chamber before they even got there. I think I'll allow the chime of opening to function the way it was intended (presuming they find it)!