DCC #35: Gazetteer of the Known Realms
Moderators: DJ LaBoss, finarvyn, Harley Stroh
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- Cold-Hearted Immortal
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Frank,
Those are fantastic. You have some lucky players.
//H
Those are fantastic. You have some lucky players.
//H
The lucky guy who got to write some Dungeon Crawl Classics.
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- Wild-Eyed Zealot
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Thanks HarleyHarley Stroh wrote:Frank,
Those are fantastic. You have some lucky players.
//H
BTW, whilst I have the attention of one of the authors of DCC35, can I draw your attention to one unanswered question from above (plus a new one)
1) The gazeteer states :-
"Officially known as Sirael Citadel, the prison island of Crieste is better known as the Isle of Many Graves, or simply the Graves. ........ In the years since its creation, Sireal Citadel has grown to encompass the entire island."
However, a quick peruse of the map of the Northlands shows that the island in question is an unnamed island (part of "The Wreckers" group) that has a city "The Graves" marked on it is the only habitat. The unnamed island is at least 100 miles long, so is unlikely to be filled up by Sireal Citadel.
Is this a map error ? Is it simply a scale thing ? Is there something obvious that I am missing ?
2) Is "The Soulgrave" within the "Free City of Soulgrave" or does it lie outside somewhere ? If it is inside the city walls, I would imagine it to be a tad inconvenient having all those undead running loose. If it is outside the walls, how far away is it ? I am aware that the "Free City of Soulgrave" is the location of DCC27 (another good one Harley), is "the Soulgrave" featured anywhere in the DCC collection or was DCC35 it's first appearance.
Thanks in anticipation.
Frank
There are 10 types of people in the world. Those that understand binary and those that don't.
I noticed you had scales on the map. I ended up getting the PDF of the Known Realms and am printing off the map of the area I want to use, but am having a problem with scale, since it does not quite match the scale in the boxes. How did you determine the scale for yours?frank5471uk wrote:Hi All
Having spent some time preparing some starting material for the start of my Aereth Campaign......
Frank
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Hi PeelSeel2PeelSeel2 wrote:I noticed you had scales on the map. I ended up getting the PDF of the Known Realms and am printing off the map of the area I want to use, but am having a problem with scale, since it does not quite match the scale in the boxes. How did you determine the scale for yours?frank5471uk wrote:Hi All
Having spent some time preparing some starting material for the start of my Aereth Campaign......
Frank
I copied the relevant PDFs into powerpoint, aligned them as best I could to reduce the "seams" and then used the powerpoint drawing tool to add the scales, boxes and compass. In terms of how to decide what the scale was, I simply eyeballed it. The DMs Maq of Aereth has a scale in the bottom right corner that shows how big 1000 miles is (which is roughly the width of Crieste). I drew my own scales on the two maps I did with the sizes roughly about right. I will be within a 5% error margin and that is good enough for me (and better than any medieval cartographer ever managed )
Once I had the additions about right, I simply saved it all as a new jpg.
Frank
There are 10 types of people in the world. Those that understand binary and those that don't.
Cool! I never thought about using power point for this. I guess eyeballing it is as close as I am going to get. Thanks for the Tips!frank5471uk wrote:I copied the relevant PDFs into powerpoint, aligned them as best I could to reduce the "seams" and then used the powerpoint drawing tool to add the scales, boxes and compass. In terms of how to decide what the scale was, I simply eyeballed it. The DMs Maq of Aereth has a scale in the bottom right corner that shows how big 1000 miles is (which is roughly the width of Crieste). I drew my own scales on the two maps I did with the sizes roughly about right. I will be within a 5% error margin and that is good enough for me (and better than any medieval cartographer ever managed )
Once I had the additions about right, I simply saved it all as a new jpg.
Frank
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- Cold-Hearted Immortal
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Frank,frank5471uk wrote:BTW, whilst I have the attention of one of the authors of DCC35, can I draw your attention to one unanswered question from above (plus a new one)
1) The gazeteer states :-
"Officially known as Sirael Citadel, the prison island of Crieste is better known as the Isle of Many Graves, or simply the Graves. ........ In the years since its creation, Sireal Citadel has grown to encompass the entire island."
However, a quick peruse of the map of the Northlands shows that the island in question is an unnamed island (part of "The Wreckers" group) that has a city "The Graves" marked on it is the only habitat. The unnamed island is at least 100 miles long, so is unlikely to be filled up by Sireal Citadel.
Is this a map error ? Is it simply a scale thing ? Is there something obvious that I am missing ?
2) Is "The Soulgrave" within the "Free City of Soulgrave" or does it lie outside somewhere ? If it is inside the city walls, I would imagine it to be a tad inconvenient having all those undead running loose. If it is outside the walls, how far away is it ? I am aware that the "Free City of Soulgrave" is the location of DCC27 (another good one Harley), is "the Soulgrave" featured anywhere in the DCC collection or was DCC35 it's first appearance.
1) You are correct. The island as depicted on the map is far too large. This my fault, as it is true to my original sketches.
2) The Soulgrave is outside of the Free City, perhaps 1/2 a day or so of rough travel. Folks interring their dead gamble on getting to the Soulgrave and back again before the sun goes down.
A place named Soulgrave (no distinction) was mentioned in Idylls of the Rat King, but all the fluff came afterwards. Both the Free City and the necropolis are on the short list for "cool places that we'd love to detail" if and when the time comes for more world info.
//H
The lucky guy who got to write some Dungeon Crawl Classics.
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- Ill-Fated Peasant
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Yes, I should have explained this better...
Ok, I see the tags on the maps, and that's fine. Finding the ONE I'm currently looking for is annoying but ok. There's no grid or key, so perhaps a guide for where things are located on the maps?
It's like looking for Philo, Illinois without knowing where in the US the state of Illinois is, on a map with no state boundaries.
Ok, I see the tags on the maps, and that's fine. Finding the ONE I'm currently looking for is annoying but ok. There's no grid or key, so perhaps a guide for where things are located on the maps?
It's like looking for Philo, Illinois without knowing where in the US the state of Illinois is, on a map with no state boundaries.
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- Cold-Hearted Immortal
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- Cold-Hearted Immortal
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What I'd like to do is have a world map on a web page, and the ability to zoom in and out with a mouse click. That way you could see the entire Aereth map at once, and zoom in to a region to see what adventures are set there. I don't know how to do this, though, and I've never seen it done on a basic web page. If anyone can show me an example, please do...
You could make each zoomed in region a separate page with the ability to click back or even deeper into the map (and thus another separate page, etc) So without any program this would be a simple way to go about it.goodmangames wrote:What I'd like to do is have a world map on a web page, and the ability to zoom in and out with a mouse click. That way you could see the entire Aereth map at once, and zoom in to a region to see what adventures are set there. I don't know how to do this, though, and I've never seen it done on a basic web page. If anyone can show me an example, please do...
ShaneG.
I reject your reality and substitute my own
- Warduke
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something like this seems like it *could* be done pretty easy ....
http://members.aol.com/dreadwood/maps/index.html
it'd be cool, too, to have a hot link table ofthe numbered dccs beneath the map. click on #1 and it takes you to the blown up map with silverton, etc.
edit: some of the image links are broken, bu i think the idea still stands
http://members.aol.com/dreadwood/maps/index.html
it'd be cool, too, to have a hot link table ofthe numbered dccs beneath the map. click on #1 and it takes you to the blown up map with silverton, etc.
edit: some of the image links are broken, bu i think the idea still stands
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- Wild-Eyed Zealot
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Josephgoodmangames wrote:What I'd like to do is have a world map on a web page, and the ability to zoom in and out with a mouse click. That way you could see the entire Aereth map at once, and zoom in to a region to see what adventures are set there. I don't know how to do this, though, and I've never seen it done on a basic web page. If anyone can show me an example, please do...
I have no idea how to do what you have specified, but if you can manage it it would be fantastic. Lotsa, lotsa luck.
Frank
There are 10 types of people in the world. Those that understand binary and those that don't.
- Jeff LaSala
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A bit off-topic, perhaps, but for those of you familiar with DCC #35, you might know that the Xulmecs are already familiar with such an animal as this.
One-Ton Rat Roamed Ancient Swamplands <--- (this is a link)
I love it when D&D isn't that far from reality.
One-Ton Rat Roamed Ancient Swamplands <--- (this is a link)
I love it when D&D isn't that far from reality.
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- Ill-Fated Peasant
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Excellent! Nice site. Perhaps its time to enlist the aid of some hotshot web genius fresh out of school to whip up something.Warduke wrote:something like this seems like it *could* be done pretty easy ....
http://members.aol.com/dreadwood/maps/index.html
RMC
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Would it be possible for someone to post on the website the locations of the adventures NOT mentioned in the supplied material?
Also, as an inexperienced DM (relatively speaking) I would have appreciated a little guidance from the DM guide or Gazeteer on how much info to start the players off with. You know, to ease me into the job.
RMH
Also, as an inexperienced DM (relatively speaking) I would have appreciated a little guidance from the DM guide or Gazeteer on how much info to start the players off with. You know, to ease me into the job.
RMH
"Don't worry about the fire. The blood will put it out."
- Jeff LaSala
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Generally speaking, the Gazetteer book is safe for players and the GM's Guide is less so. I won't say that should be a hard delineation, but it's a start.
Any god entry in the GM's Guide could be available to any players considering that god. There's no solid GM-only secrets in there; mostly just flavor and fluff relating to those gods, plus domains, holy symbol, and favored weapon.
Any god entry in the GM's Guide could be available to any players considering that god. There's no solid GM-only secrets in there; mostly just flavor and fluff relating to those gods, plus domains, holy symbol, and favored weapon.
Goodman Games: DCCs: #29, #31, #35, #48, #49, #51; Hero's Handbooks: Dragonborn, Tieflings; Level Up
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner
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- Jeff LaSala
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Sure thing. If you have any questions, we're here.
Particularly anything in that boxed set!
Particularly anything in that boxed set!
Goodman Games: DCCs: #29, #31, #35, #48, #49, #51; Hero's Handbooks: Dragonborn, Tieflings; Level Up
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner
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- Cold-Hearted Immortal
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I'd second Jeff's answer. We worked hard to make the Gaz something that wouldn't spoil the game for players. There are lots of "secrets" but these are mostly phrased as hearsay, myths and rumors.
Know too, that the Gaz was probably outdated the moment it was penned. Feel free to advance any plots or schemes that strike your fancy. Players can march up to Leherti, expecting to get the jump on the Scourge ... only to find that the surviving nation states have already fallen and that the Scourge is knocking on the Theocracy's door.
//H
Know too, that the Gaz was probably outdated the moment it was penned. Feel free to advance any plots or schemes that strike your fancy. Players can march up to Leherti, expecting to get the jump on the Scourge ... only to find that the surviving nation states have already fallen and that the Scourge is knocking on the Theocracy's door.
//H
The lucky guy who got to write some Dungeon Crawl Classics.
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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
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After the box set (DCC #35), we started including a small map block in each adventure, explaining where the advenure was located in Áereth. It should be in the opening section of the adventure or on the back cover.Rob_MacHead wrote:Would it be possible for someone to post on the website the locations of the adventures NOT mentioned in the supplied material?
An updated map with all the locations is in process, but I don't know how soon we will see it.
//H
The lucky guy who got to write some Dungeon Crawl Classics.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.