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 Post subject: DCC 17.5 question
PostPosted: Sat Dec 15, 2007 7:56 pm 
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Far-Sighted Wanderer

Joined: Fri Sep 10, 2004 3:36 pm
Posts: 43
I'm running this for my group tomorrow and, while reading, stumbled upon an omission. In Area 3-2 - Hall of Thorns, the poison damage for the darts is listed without the actual type of damage inflicted (Str, Dex, Con?). I suppose I could just pick my favorite but was hoping for Harley's official input. :)

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PostPosted: Sun Dec 16, 2007 7:40 am 
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Deft-Handed Cutpurse
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Joined: Tue Oct 31, 2006 1:39 am
Posts: 262
Location: Missouri
I don't know what they had planned for that poison, but in absense of a stat I put the damage to hit points.


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PostPosted: Mon Dec 17, 2007 7:02 am 
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Far-Sighted Wanderer

Joined: Fri Sep 10, 2004 3:36 pm
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Not a bad idea. I was going to go with Dex but none of the PCs fell victim to the poison so it didin't matter. Surprisingly, no one was slain by the Witch Queen either.

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 Post subject: Re: DCC 17.5 question
PostPosted: Thu Dec 21, 2017 9:33 am 
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Hard-Bitten Adventurer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 138
FLGS: trig
I am currently looking through this module for my regular, everything to do with Olhydra, adventure. Our next step is to go to Homlett, which is so named mostly to tease me. I would love to throw my party into an extensive dungeon crawl but that is not how we are built, and so, quickshot adventures are what provides us the most fun.

Anywho

Level 3 is so very problematic to me I wonder if anyone redesigned it. Trap, trap, exploding trap (that explodes but has no impact on the night hag in the center of the trap, trap), and then Kyleth. We met Kyleth before in that other adventure she is in. Having her reappear would do great things for a major thread of our story line. However, what is she doing in the bottom of level 3? No, seriously, what is she doing there, just waiting for someone like a party of adventurers to show up so she can try to kill them while running away? Says the adventure; 'Kyleth knows that if the PCs have made it this far, her only hope for survival is flight'. This sounds like a crappy plan on her part - great ingredients for a scrap but lousy plan when trying to make a situation somewhat realistic.

On a bit of further consideration, there is also the matter of the Crown of Sett. A) problem that it is only useful while you are in the Sett; so, B) I am going to change that. To Identify the crown a party member will have to put it on, at which point they will become controlled by the crown which, for our storyline purposes, will be controlled by Olhydra. That character will be trapped to stay in the Sett until a high level cleric can cast a remove curse on him. This will require the party to leave Biff behind, go find our friend, Cardinal McKracken, come back to battle Biff into submission to then cast that spell (oohh, this sounds delightful). :mrgreen:

Losloris


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 Post subject: Re: DCC 17.5 question
PostPosted: Fri Dec 22, 2017 8:43 am 
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Hard-Bitten Adventurer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 138
FLGS: trig
Just to follow along on that., as I would not mind your opinion, I have a problem with instant party deaths but not if there are chances to get out of the situation.

For example, I will completely disregard the completely random Phantasmal Killer affect when you enter level 3 because I find it totally random - there seems to be no sense to it and it runs directly against the whole idea of asking players to invest in the characters. By contrast, I am totally cool with the complete and total death of Khalil. In that case we were in the near bottom of the vault of the Dragon Kings, opened the door for the ice basilisk, we rolled to see what happened, who was caught in the gaze, and then two rounds later the big guy with the sledge hammer complete killed Khalil by shattering his ice form. There were plenty of checks and balances along the way for this fate to be avoided.

I am currently working through the math of trapping a player onto the 3rd level via the Crown of Sett and mentioned this to a friend in the form of bouncing ideas. He noted that in video games it is particularly detested if things just happen without any opportunity for a person to react and perhaps counter act what is about to happen. His point was (and I totally agree) was that there should be a realistic opportunity to avoid the nasty fate.

The third level is nasty but I think posed with threats that can not realistically be avoided. This is why I have a problem with Kyleth just hanging out in her room waiting for the party to show up. It is much like some of the set ups in Revenge of the Rat King where, in theory, you have some bad guy waiting for eternally, perpetually ready with arrow knocked, waiting for someone to walk through that door. I need for there to be a reason. I would prefer if Kyleth was busy concocting some type of incredibly potion, pouring over some type of map, consulting with her legion of doom on how they are about to take complete control of Homlett and so much more. Just waiting in her room for a party that must equal her doom just doesn't ring right.

Losloris
heading for a christmas party and wishing well to you all


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