GM Gems: A Collection of Game Master Inspiration
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- Far-Sighted Wanderer
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GM Gems: A Collection of Game Master Inspiration
Well, now that its posted on the main page here, I just wanted to start a thread up to stir the pot, so to speak. All of us contributing writers are pretty excited about this book. We really feel like GMs are going to have a great time with it. There's just so much cool stuff inside and all of it is pretty much immediately useful. This is also the first of what we hope will be a long line of products from the collective group of talented writers that make up The WereCabbages teaming up with Goodman Games.
Please let us know what you think. Yes, we have to wait until February before it's available, but if there's anything you want to ask or you just want to chime in on what you think about this book, please feel free to post it here.
Please let us know what you think. Yes, we have to wait until February before it's available, but if there's anything you want to ask or you just want to chime in on what you think about this book, please feel free to post it here.
Steve Greer
Lord of the Miniature Trolls
Lord of the Miniature Trolls
I love these sorts of compilations. I'm certainly looking forward to this product. As a GM, I do like to dig through a good module, but more often I just want some good ideas to kick around or to read something that helps inspire a burst of creativity to get me past a bit of writer's block, or add that extra element that's missing from a campaign.
Was there anything that had to be cut from the finished product due to space? What was the single most important theme/message you want this product to convey to GMs?
Was there anything that had to be cut from the finished product due to space? What was the single most important theme/message you want this product to convey to GMs?
Crypt of the Devil Lich, Dungeon Interludes, The Mask of Death, Adventure Begins, Vault of the Dragon Kings, the Power Gamers Wizard Strategy Guide, The Adventure Continues, Palace in the Wastes and PhoenixCrawl Open
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- Far-Sighted Wanderer
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Ynnen, you're really going to like this book. It's got tables for random generation of things to fill empty rooms with, unique treasures when the generic stuff just isn't good enough, new alternate results for the rod of wonder, and a ton more. Then there's articles full of strange holidays you might use in a fantasy culture, rites of passage to explain how PCs act the way they do and how they came to be the adventurers they are, funny encounters to spring on your players when they're dozing on you, and just a ton more.ynnen wrote:I love these sorts of compilations. I'm certainly looking forward to this product. As a GM, I do like to dig through a good module, but more often I just want some good ideas to kick around or to read something that helps inspire a burst of creativity to get me past a bit of writer's block, or add that extra element that's missing from a campaign.
Was there anything that had to be cut from the finished product due to space? What was the single most important theme/message you want this product to convey to GMs?
The ideas are collections of brainstorms generated by the writers (many of which you may recognize from other products, Goodman Games' and otherwise) of the WereCabbages on our private messageboard forums. We collected some of the best ones, shook out the dross, cleaned them up, and presented them all to you in this collection.
Yes, there were some that got left behind, but only because we couldn't possibly fit them all into the size book Joseph requested. We have high hopes that this book will be a smash and allow us to write Vol. 2 and Vol. 3, and so on. If there's something in particular you'd like to see in one of those books that'd help you as you're running your games, please let us know. To give you specifics of what didn't make it, would spoil the surprise for the next one, so you'll just have to wait and see, and, of course, purchase this one and spread the word so there'll BE a next one.
You asked what the single most important message/theme we wanted to convey in this book was. That's pretty simple. Overworked and underprepared GMs have a source they can look to for help in filling in all of the areas of their game in which their players catch them off guard. In other words, it's one of the best single source books a GM can have next to him when running games to be prepared for nearly any unforseen action/decision his or her players make. That's pretty much it.
Steve Greer
Lord of the Miniature Trolls
Lord of the Miniature Trolls
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- Hard-Bitten Adventurer
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- Far-Sighted Wanderer
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- xredjasonx
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Re: GM Gems: A Collection of Game Master Inspiration
Ok, I just ordered myself a brand new copy. So, how relevant is it to 4th Edition? I know it's systems neutral and all but I'm curious....