Skars wrote:Well, following the flash in the pan that was the HeroQuest kickstarter and looking to Myth, for whom got about a million bucks you can see a couple things:
1. People want a HeroQuest/AHQ/Warhammer Quest update and MB/GW or others trying to capitalize on it through loopholes aren't going to be able to do it anytime soon.
2. Myth and a bunch of what I call "3D Roleplay" after the genre GW coined in the late 80s have now been funded with tons of plastic minis to boot. The pool might be getting a little crowded.
So, what will FOR GLORY do that scratches those powerful itches, while not being redundant? I will absolutely check out the forum to see for myself and try out playtesting, but I thought I would share some initial thoughts.
A product that did it right within the past 10 years, IMO, was called DORN but the obscurity of its origin kept it from hitting mass market and it also didn't quite achieve the campaign feel as it was significantly lighter than your standard rpg. Anyways, thanks I will check out the site.
It's not Heroquest. For one thing, it's competitive. Players may occasionally trade or cooperate at completing adventures, but there can be only one in the end.
Another difference is that it isn't a 'dungeon-crawler.' Adventures span the width and breadth of Lemuria in search of glory, through defeating random encounters, undertaking mighty adventures and dueling other heroes. There is a dungeon or two in the game, but they are all resolved with a few rolls and maybe a combat encounter or two. Every Round is a Lunar Month, so you can see the scale of campaign we're talking about here.
It's also not 3D role-play. You have (hopefully) some miniature character figures, but everything else is cards and tokens like Talisman or Runebound, although its far more developed than Talisman and far more interactive than Runebound.