With just over 3 days left in the
Kaidan Campaign Setting Kickstarter, and $610 to go to reach our next tier goal ($7000), we could surely use some last minute pledges to help us get there (hint, hint...)
Jonathan McAnulty posted as an update to the Kickstarter, a look at the tentative outline for the Campaign Guide...
Kaidan Game Master's Guide
A suggested Outline
note: The following is subject to change without notice to the general public
Table of Contents
Foreword Primus (Schneider)
Foreword Secondus (Tumey)
Introduction: Welcome to Kaidan
In which we peruse and overview the setting.
Interlude the First, providing a brief bit of colorful fiction
Chapter 1: A Brief History of Kaidan
Being a discussion of the coming of the Kami in the time before time; of the coming of the Yokai, the Anu and the Korobokuru; of the rise of the children of the Sun; of the the Colonization of Wa; also and account of the Oni Wars, the rise of the Samurai and the Shogun, the Curse, and a summary of Kaidan today
Interlude the Second, providing another bit of fictional entertainment
Chapter 2: The Races of Kaidan
Containing a description of the prominent race of the islands, humans, as well as descriptions of the yokai, korobokuru, and other races such as the Kami and the Oni
Interlude the Third, in which we read yet another piece of fiction, this time with a more spiritual bent
Chapter 3: The Religions of Kaidan
Being a scholarly account of Yokinto, Zaoism, the Yamabushi and other cults and sects of interest.
Interlude the Fourth, in which we again retreat into fiction
Chapter 4: The Politics of Kaidan
A discussion of the six realms of Kaidan and how they interact with themselves and with one another. These realms being the Nobles, the Asuras, the Realm of Humanity, the Hinin-Eta, the Animal realm, and the realm of the Oni.
Interlude the fifth. Another short piece of colorful fiction describing a scene of breathtaking beauty
Chapter 5: The Geography of Kaidan
Being a lengthy accounting of the regions of the archipelago, including towns, villages, customs therein and flora and fauna surrounding the same.
Interlude the sixth, still yet more descriptive verbiage to set the mood.
Chapter 6: Life in Kaidan
In which we provide information concerning the meaning of being Kaidanese, including the attitudes, customs, and experiences of its people.
Interlude the seventh, in which the fiction becomes rather creepy
Chapter 7: Death in Kaidan
Being an account of the truth and nature of the cycle of death in Kaidan so that the GM may best handle the necessary and frequent demise of would be heroes and villains.
Interlude the eighth, in which our fiction aided escapism contemplates a deed of daring-do
Chapter 8: Adventuring in Kaidan
Containing all the necessary ingredients for a dutiful GM to provide motivation, equipment and challenges for his players.
Interlude the ninth, our penultimate offering of mood shaping fiction
Chapter 9: The Magic of Kaidan
Being an esoteric and meandering contemplation of the arcane and divine energies of the islands and of the beings that utilize these energies; also containing a sample of spells unique to the lands of the noble dead.
Interlude the tenth, containing a final bit of fictional flavor
Chapter 10: GMing in Kaidan
Being scholarly essays on the oriental mindset, horror, honor and the proper tone for a foray into Kaidan.
Appendix I: The Calendar of Kaidan
Appendix II: Glossary
Appendix III: Patron Page