Greetings from Belgium.
I got into the hobby in the early 2000's (in my thirties now) and cut my teeth as a player and DM on DnD 3.5/Pathfinder. Over the years I have been gradually altering / adapting the core experience into a mashup of different things: spheres of power/might, generic classes, backgrounds instead of skills, ... and after finishing up the third book of Kingmaker I decided to make the jump with my group and go for one of the OSR systems.
After reading up a lot on blogs, reddits and actual modules I had to decide between Lamentations of the Flame Princes, ACKS or DCC. In the end I went for DCC as concepts like luck, attribute burning, mighty deeds, the funnel and magic as a dangerous and unpredictable thing appealed to me. The amount of modules seemed like a big plus as well as all the adulting I have to do nowadays leaves me rather constraint for time!
Somewhere this month I'll be DM-ing Sailors of the Starless Sea for my core group of players as a funnel, as is tradition. We are interested in a long term campaign: such a campaign would have to be more "episodic" with the same characters in a new place each time, sort of like old Star Trek episodes I guess if that makes sense.
I have some questions about the modules though:
-According to https://en.wikipedia.org/wiki/List_of_D ... cs_modules, it seems the modules meant for DCC start with number 66,5, and go to 99. Does this mean that there will be no more modules specifically for the DCC system?
-The ones before 66,5 are meant for 3rd and 4th edition, while some later ones were created for different rulesets (AD&D, C&C). How difficult would these be to convert in general? Any in particular that stand out? Any non DCC modules that are recommended from before DnD 3.5 that are easily convertible?
-I wonder how other people link together DCC modules, or does everyone play one offs? I assume some can be linked together as some mini campaign? Can anybody suggest me a good series of modules that link logically? e.g. 1 sailors - Doom of the Savage Kings - Tower of the Black Pearl - ...; since the characters end Sailors on a viking boat, Doom has a distinct dark ages vibe and Tower pretty much requires a boat.
I guess in general my question boils down to how people design their episodic campaigns. Sorry for the many questions and long intro!